Guideline for laser mechanic removed.

This commit is contained in:
2024-11-21 13:33:37 -05:00
parent 30b13dbc6c
commit 75d464b5e2

View File

@@ -175,7 +175,7 @@ func (c *Canvas) Draw(drawimg *ebiten.Image) {
vector.StrokeCircle(c.Sprite, float32(c.charge.Origin.X), float32(c.charge.Origin.Y), float32(c.charge.Radius), 3, color.White, true)
//TEMPORARY let's see how far off the beam we are
vector.StrokeLine(c.Sprite, float32(c.lasercoords[2].X), float32(c.lasercoords[2].Y), float32(c.lasercoords[3].X), float32(c.lasercoords[3].Y), 2, color.White, true)
//vector.StrokeLine(c.Sprite, float32(c.lasercoords[2].X), float32(c.lasercoords[2].Y), float32(c.lasercoords[3].X), float32(c.lasercoords[3].Y), 2, color.White, true)
//let's render our laser 'splashes'
for _, sp := range c.splashes {