diff --git a/gameelement/canvas.go b/gameelement/canvas.go index cd5bba3..5e5b5cb 100644 --- a/gameelement/canvas.go +++ b/gameelement/canvas.go @@ -175,7 +175,7 @@ func (c *Canvas) Draw(drawimg *ebiten.Image) { vector.StrokeCircle(c.Sprite, float32(c.charge.Origin.X), float32(c.charge.Origin.Y), float32(c.charge.Radius), 3, color.White, true) //TEMPORARY let's see how far off the beam we are - vector.StrokeLine(c.Sprite, float32(c.lasercoords[2].X), float32(c.lasercoords[2].Y), float32(c.lasercoords[3].X), float32(c.lasercoords[3].Y), 2, color.White, true) + //vector.StrokeLine(c.Sprite, float32(c.lasercoords[2].X), float32(c.lasercoords[2].Y), float32(c.lasercoords[3].X), float32(c.lasercoords[3].Y), 2, color.White, true) //let's render our laser 'splashes' for _, sp := range c.splashes {