From 75d464b5e2bbde82d2a28ae6d0087ed76a8bf8e0 Mon Sep 17 00:00:00 2001 From: iegod Date: Thu, 21 Nov 2024 13:33:37 -0500 Subject: [PATCH] Guideline for laser mechanic removed. --- gameelement/canvas.go | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/gameelement/canvas.go b/gameelement/canvas.go index cd5bba3..5e5b5cb 100644 --- a/gameelement/canvas.go +++ b/gameelement/canvas.go @@ -175,7 +175,7 @@ func (c *Canvas) Draw(drawimg *ebiten.Image) { vector.StrokeCircle(c.Sprite, float32(c.charge.Origin.X), float32(c.charge.Origin.Y), float32(c.charge.Radius), 3, color.White, true) //TEMPORARY let's see how far off the beam we are - vector.StrokeLine(c.Sprite, float32(c.lasercoords[2].X), float32(c.lasercoords[2].Y), float32(c.lasercoords[3].X), float32(c.lasercoords[3].Y), 2, color.White, true) + //vector.StrokeLine(c.Sprite, float32(c.lasercoords[2].X), float32(c.lasercoords[2].Y), float32(c.lasercoords[3].X), float32(c.lasercoords[3].Y), 2, color.White, true) //let's render our laser 'splashes' for _, sp := range c.splashes {