Guideline for laser mechanic removed.
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@@ -175,7 +175,7 @@ func (c *Canvas) Draw(drawimg *ebiten.Image) {
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vector.StrokeCircle(c.Sprite, float32(c.charge.Origin.X), float32(c.charge.Origin.Y), float32(c.charge.Radius), 3, color.White, true)
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vector.StrokeCircle(c.Sprite, float32(c.charge.Origin.X), float32(c.charge.Origin.Y), float32(c.charge.Radius), 3, color.White, true)
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//TEMPORARY let's see how far off the beam we are
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//TEMPORARY let's see how far off the beam we are
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vector.StrokeLine(c.Sprite, float32(c.lasercoords[2].X), float32(c.lasercoords[2].Y), float32(c.lasercoords[3].X), float32(c.lasercoords[3].Y), 2, color.White, true)
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//vector.StrokeLine(c.Sprite, float32(c.lasercoords[2].X), float32(c.lasercoords[2].Y), float32(c.lasercoords[3].X), float32(c.lasercoords[3].Y), 2, color.White, true)
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//let's render our laser 'splashes'
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//let's render our laser 'splashes'
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for _, sp := range c.splashes {
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for _, sp := range c.splashes {
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