Added weapon drops and collection. New laser item asset.
This commit is contained in:
66
elements/weapondrop.go
Normal file
66
elements/weapondrop.go
Normal file
@@ -0,0 +1,66 @@
|
||||
package elements
|
||||
|
||||
import (
|
||||
"math"
|
||||
"mover/assets"
|
||||
"mover/gamedata"
|
||||
|
||||
"github.com/hajimehoshi/ebiten/v2"
|
||||
)
|
||||
|
||||
type WeaponDrop struct {
|
||||
Sprite *ebiten.Image
|
||||
position gamedata.Coordinates
|
||||
weapontype gamedata.WeaponType
|
||||
cycle int
|
||||
collected bool
|
||||
}
|
||||
|
||||
func NewWeaponDrop(wt gamedata.WeaponType) *WeaponDrop {
|
||||
wp := &WeaponDrop{
|
||||
Sprite: ebiten.NewImage(32, 32),
|
||||
weapontype: wt,
|
||||
cycle: 0,
|
||||
collected: false,
|
||||
}
|
||||
return wp
|
||||
}
|
||||
|
||||
func (wp *WeaponDrop) SetPosition(pos gamedata.Coordinates) {
|
||||
wp.position = pos
|
||||
}
|
||||
|
||||
func (wp *WeaponDrop) GetPosition() gamedata.Coordinates {
|
||||
return wp.position
|
||||
}
|
||||
|
||||
func (wp *WeaponDrop) GetWeaponType() gamedata.WeaponType {
|
||||
return wp.weapontype
|
||||
}
|
||||
|
||||
func (wp *WeaponDrop) Update() error {
|
||||
wp.cycle++
|
||||
return nil
|
||||
}
|
||||
|
||||
func (wp *WeaponDrop) Draw() {
|
||||
wp.Sprite.Clear()
|
||||
|
||||
dy := 2 * math.Sin(float64(wp.cycle)/(math.Pi*2))
|
||||
op := &ebiten.DrawImageOptions{}
|
||||
op.GeoM.Translate(0, dy)
|
||||
|
||||
switch wp.weapontype {
|
||||
case gamedata.WeaponTypeLaser:
|
||||
wp.Sprite.DrawImage(assets.ImageBank[assets.ItemLaser], op)
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
func (wp *WeaponDrop) SetCollected(c bool) {
|
||||
wp.collected = c
|
||||
}
|
||||
|
||||
func (wp *WeaponDrop) IsCollected() bool {
|
||||
return wp.collected
|
||||
}
|
||||
Reference in New Issue
Block a user