67 lines
1.2 KiB
Go
67 lines
1.2 KiB
Go
package elements
|
|
|
|
import (
|
|
"math"
|
|
"mover/assets"
|
|
"mover/gamedata"
|
|
|
|
"github.com/hajimehoshi/ebiten/v2"
|
|
)
|
|
|
|
type WeaponDrop struct {
|
|
Sprite *ebiten.Image
|
|
position gamedata.Coordinates
|
|
weapontype gamedata.WeaponType
|
|
cycle int
|
|
collected bool
|
|
}
|
|
|
|
func NewWeaponDrop(wt gamedata.WeaponType) *WeaponDrop {
|
|
wp := &WeaponDrop{
|
|
Sprite: ebiten.NewImage(32, 32),
|
|
weapontype: wt,
|
|
cycle: 0,
|
|
collected: false,
|
|
}
|
|
return wp
|
|
}
|
|
|
|
func (wp *WeaponDrop) SetPosition(pos gamedata.Coordinates) {
|
|
wp.position = pos
|
|
}
|
|
|
|
func (wp *WeaponDrop) GetPosition() gamedata.Coordinates {
|
|
return wp.position
|
|
}
|
|
|
|
func (wp *WeaponDrop) GetWeaponType() gamedata.WeaponType {
|
|
return wp.weapontype
|
|
}
|
|
|
|
func (wp *WeaponDrop) Update() error {
|
|
wp.cycle++
|
|
return nil
|
|
}
|
|
|
|
func (wp *WeaponDrop) Draw() {
|
|
wp.Sprite.Clear()
|
|
|
|
dy := 2 * math.Sin(float64(wp.cycle)/(math.Pi*2))
|
|
op := &ebiten.DrawImageOptions{}
|
|
op.GeoM.Translate(0, dy)
|
|
|
|
switch wp.weapontype {
|
|
case gamedata.WeaponTypeLaser:
|
|
wp.Sprite.DrawImage(assets.ImageBank[assets.ItemLaser], op)
|
|
}
|
|
|
|
}
|
|
|
|
func (wp *WeaponDrop) SetCollected(c bool) {
|
|
wp.collected = c
|
|
}
|
|
|
|
func (wp *WeaponDrop) IsCollected() bool {
|
|
return wp.collected
|
|
}
|