Scene cleanup on completion.
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@@ -65,6 +65,9 @@ func (s *Splash) Update() error {
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if s.bgcolor.R == 0x00 {
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if s.bgcolor.R == 0x00 {
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s.events[groovy.COMPLETED]()
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s.events[groovy.COMPLETED]()
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//scene cleanup (for next time)
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s.increment = 0
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}
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}
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return nil
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return nil
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