Minor cleanup.
This commit is contained in:
31
game/game.go
31
game/game.go
@@ -54,10 +54,6 @@ func NewGame() *Game {
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alertbox: elements.NewAlert(),
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fluidsimd: elements.NewFluidSimD(),
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flask: elements.NewRoundedBottomFlask(),
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//fluidsim10: elements.NewFluidSim10(gamedata.Vector{X: GameFSDW, Y: GameFSDH}),
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//fluidsimgpt: elements.NewFlipFluidEntity(640, 480, 2, 1, 100),
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//fluidsim10: elements.NewFluidSim10(),
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}
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g.Initialize()
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@@ -71,12 +67,11 @@ func (g *Game) Update() error {
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if !g.paused {
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switch g.fluidsimidx {
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case 0:
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g.fluidsimd.Update()
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case 1:
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//g.fluidsimgpt.Update()
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g.UpdateFluidsim10()
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case 2:
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g.UpdateFlask()
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case 1:
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g.fluidsimd.Update()
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case 2:
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g.UpdateFluidsim10()
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default:
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break
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}
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@@ -98,11 +93,12 @@ func (g *Game) Draw(screen *ebiten.Image) {
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switch g.fluidsimidx {
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case 0:
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g.RenderFluidSimD(screen)
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case 1:
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g.RenderFluidSim10(screen)
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case 2:
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g.RenderFlask(screen)
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case 1:
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g.RenderFluidSimD(screen)
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case 2:
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g.RenderFluidSim10(screen)
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default:
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break
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}
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@@ -155,11 +151,12 @@ func (g *Game) ParseInputs() {
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//simulation specific updates
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switch g.fluidsimidx {
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case 0:
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g.ManageFluidSimDInputs()
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case 1:
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g.ManageFluidSim10Inputs()
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case 2:
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g.ManageFlaskInputs()
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case 1:
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g.ManageFluidSimDInputs()
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case 2:
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g.ManageFluidSim10Inputs()
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default:
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break
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}
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