Initial commit.
This commit is contained in:
15
.vscode/launch.json
vendored
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15
.vscode/launch.json
vendored
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@@ -0,0 +1,15 @@
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{
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// Use IntelliSense to learn about possible attributes.
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// Hover to view descriptions of existing attributes.
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// For more information, visit: https://go.microsoft.com/fwlink/?linkid=830387
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"version": "0.2.0",
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"configurations": [
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{
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"name": "ducky",
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"type": "go",
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"request": "launch",
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"mode": "auto",
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"program": "main.go"
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}
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]
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}
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BIN
assets/duck_idle.png
Normal file
BIN
assets/duck_idle.png
Normal file
Binary file not shown.
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After Width: | Height: | Size: 3.2 KiB |
45
assets/imagebank.go
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45
assets/imagebank.go
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@@ -0,0 +1,45 @@
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package assets
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import (
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"bytes"
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_ "embed"
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"image"
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_ "image/png"
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"log"
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"github.com/hajimehoshi/ebiten/v2"
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)
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type ImgAssetName string
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const (
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Ducky ImgAssetName = "Ducky"
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ReDucky ImgAssetName = "ReDucky"
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Orb ImgAssetName = "Orb"
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)
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var (
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ImageBank map[ImgAssetName]*ebiten.Image
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//go:embed duck_idle.png
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duckidle_img []byte
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//go:embed reducky_idle.png
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reduckidle_img []byte
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//go:embed orb.png
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orb_img []byte
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)
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func LoadImages() {
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ImageBank = make(map[ImgAssetName]*ebiten.Image)
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ImageBank[Ducky] = LoadImagesFatal(duckidle_img)
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ImageBank[ReDucky] = LoadImagesFatal(reduckidle_img)
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ImageBank[Orb] = LoadImagesFatal(orb_img)
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}
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func LoadImagesFatal(b []byte) *ebiten.Image {
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img, _, err := image.Decode(bytes.NewReader(b))
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if err != nil {
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log.Fatal(err)
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}
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return ebiten.NewImageFromImage(img)
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}
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BIN
assets/mainloop.ogg
Normal file
BIN
assets/mainloop.ogg
Normal file
Binary file not shown.
BIN
assets/orb.png
Normal file
BIN
assets/orb.png
Normal file
Binary file not shown.
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After Width: | Height: | Size: 2.5 KiB |
BIN
assets/reducky_idle.png
Normal file
BIN
assets/reducky_idle.png
Normal file
Binary file not shown.
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After Width: | Height: | Size: 3.6 KiB |
74
assets/soundbank.go
Normal file
74
assets/soundbank.go
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@@ -0,0 +1,74 @@
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package assets
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import (
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"bytes"
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"log"
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_ "embed"
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"github.com/hajimehoshi/ebiten/v2/audio/mp3"
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"github.com/hajimehoshi/ebiten/v2/audio/vorbis"
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"github.com/hajimehoshi/ebiten/v2/audio/wav"
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)
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type SndAssetName string
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const (
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MainLoop SndAssetName = "MainLoop"
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MainLoopMp3 SndAssetName = "MainLoopMp3"
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MainLoopOgg SndAssetName = "MainLoopOgg"
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SampleRate = 44100
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)
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var (
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//SoundBank map[SndAssetName]*wav.Stream
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//SoundBankMp3 map[SndAssetName]*mp3.Stream
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SoundBankOgg map[SndAssetName]*vorbis.Stream
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//go:embed mainloop.ogg
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mainloop_snd []byte
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)
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func init() {
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LoadSounds()
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}
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func LoadSounds() {
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//SoundBank = make(map[SndAssetName]*wav.Stream)
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//SoundBankMp3 = make(map[SndAssetName]*mp3.Stream)
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SoundBankOgg = make(map[SndAssetName]*vorbis.Stream)
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//SoundBank[MainLoop] = LoadSoundFatal(SampleRate, hyper_snd)
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//SoundBankMp3[MainLoopMp3] = LoadSoundFatalMp3(SampleRate, mainloop_snd)
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SoundBankOgg[MainLoopOgg] = LoadSoundFatalOgg(SampleRate, mainloop_snd)
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}
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func LoadSoundFatal(rate int, obj []byte) *wav.Stream {
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stream, err := wav.DecodeWithSampleRate(rate, bytes.NewReader(obj))
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if err != nil {
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log.Fatal("dead, jim")
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}
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return stream
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}
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func LoadSoundFatalMp3(rate int, obj []byte) *mp3.Stream {
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stream, err := mp3.DecodeWithSampleRate(rate, bytes.NewReader(obj))
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if err != nil {
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log.Fatal("dead, jim")
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}
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return stream
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}
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func LoadSoundFatalOgg(rate int, obj []byte) *vorbis.Stream {
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stream, err := vorbis.DecodeWithSampleRate(rate, bytes.NewReader(obj))
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if err != nil {
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log.Fatal("dead, jim")
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}
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return stream
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}
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54
elements/duck.go
Normal file
54
elements/duck.go
Normal file
@@ -0,0 +1,54 @@
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package elements
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import (
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"ducky/gamedata"
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"image"
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"github.com/hajimehoshi/ebiten/v2"
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"golang.org/x/exp/rand"
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)
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const (
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DuckyWidth = 36
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DuckyHeight = DuckyWidth
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)
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type Ducky struct {
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Sprite *ebiten.Image
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asset *ebiten.Image
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cycle int
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position gamedata.Coordinates
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}
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func NewDucky(asset *ebiten.Image) *Ducky {
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d := &Ducky{
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Sprite: ebiten.NewImage(DuckyWidth, DuckyHeight),
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asset: asset,
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cycle: rand.Intn(11),
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}
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return d
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}
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func (d *Ducky) Update() {
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d.cycle++
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}
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func (d *Ducky) Draw() {
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d.Sprite.Clear()
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idx := d.cycle / 4 % 10
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x0 := idx * DuckyWidth
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y0 := 0
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x1 := x0 + DuckyWidth
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y1 := DuckyHeight
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d.Sprite.DrawImage(d.asset.SubImage(image.Rect(x0, y0, x1, y1)).(*ebiten.Image), nil)
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}
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func (d *Ducky) SetPosition(pos gamedata.Coordinates) {
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d.position = pos
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}
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func (d *Ducky) GetPosition() gamedata.Coordinates {
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return d.position
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}
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87
elements/slider.go
Normal file
87
elements/slider.go
Normal file
@@ -0,0 +1,87 @@
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package elements
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import (
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"ducky/gamedata"
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"image/color"
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"math"
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"github.com/hajimehoshi/ebiten/v2"
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"golang.org/x/exp/rand"
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)
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const (
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sliderWidth = 640 / 5
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sliderHeight = 480
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easeValue = 16
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)
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type Slider struct {
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Sprite *ebiten.Image
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position gamedata.Coordinates
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targetposition gamedata.Coordinates
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cycle int
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callback func()
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called bool
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color color.Color
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}
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func NewSlider() *Slider {
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slider := &Slider{
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Sprite: ebiten.NewImage(sliderWidth, sliderHeight),
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called: false,
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color: color.RGBA{
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R: uint8(rand.Intn(256)) & 0xff,
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G: uint8(rand.Intn(256)) & 0xff,
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B: uint8(rand.Intn(256)) & 0xff,
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A: 0xff,
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},
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}
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return slider
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}
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func (s *Slider) Update() {
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dx := s.targetposition.X - s.position.X
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dy := s.targetposition.Y - s.position.Y
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deltapos := math.Sqrt(dx*dx + dy*dy)
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if deltapos > 0.5 {
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s.position.X = s.position.X + dx/easeValue
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s.position.Y = s.position.Y + dy/easeValue
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} else {
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if s.callback != nil && !s.called {
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s.callback()
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s.called = true
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}
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}
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s.cycle++
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}
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func (s *Slider) Draw() {
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s.Sprite.Clear()
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s.Sprite.Fill(s.color)
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}
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func (s *Slider) GetPosition() gamedata.Coordinates {
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return s.position
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}
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func (s *Slider) SetPosition(pos gamedata.Coordinates) {
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s.position = pos
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}
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func (s *Slider) SetTargetPosition(pos gamedata.Coordinates) {
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s.targetposition = pos
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}
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func (s *Slider) SetCallback(f func()) {
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if f != nil {
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s.callback = f
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}
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}
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func (s *Slider) Reset() {
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s.called = false
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}
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33
elements/spotlight.go
Normal file
33
elements/spotlight.go
Normal file
@@ -0,0 +1,33 @@
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package elements
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import "github.com/hajimehoshi/ebiten/v2"
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type Spotlight struct {
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Sprite *ebiten.Image
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asset *ebiten.Image
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cycle int
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}
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func NewSpotlight(asset *ebiten.Image) *Spotlight {
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sl := &Spotlight{
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Sprite: ebiten.NewImage(100, 100),
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asset: asset,
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}
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return sl
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}
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func (s *Spotlight) Update() {
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s.cycle++
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}
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func (s *Spotlight) Draw() {
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s.Sprite.Clear()
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op := &ebiten.DrawImageOptions{}
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op.GeoM.Translate(-16, -16)
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op.GeoM.Scale(3, 3)
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op.GeoM.Translate(50, 50)
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s.Sprite.DrawImage(s.asset, op)
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}
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BIN
fonts/bitbybit.ttf
Normal file
BIN
fonts/bitbybit.ttf
Normal file
Binary file not shown.
41
fonts/fonts.go
Normal file
41
fonts/fonts.go
Normal file
@@ -0,0 +1,41 @@
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package fonts
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import (
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"bytes"
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"log"
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_ "embed"
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"github.com/hajimehoshi/ebiten/v2/text/v2"
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)
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type FontStruct struct {
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Ducky *text.GoTextFaceSource
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Karen *text.GoTextFaceSource
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}
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var (
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//go:embed bitbybit.ttf
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bitbybit_ttf []byte
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//go:embed karenfat.ttf
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karen_ttf []byte
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|
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DuckyFont FontStruct
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)
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func init() {
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DuckyFont = FontStruct{}
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|
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s, err := text.NewGoTextFaceSource(bytes.NewReader(bitbybit_ttf))
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if err != nil {
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log.Fatal(err)
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}
|
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DuckyFont.Ducky = s
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|
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s, err = text.NewGoTextFaceSource(bytes.NewReader(karen_ttf))
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if err != nil {
|
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log.Fatal(err)
|
||||
}
|
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DuckyFont.Karen = s
|
||||
|
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}
|
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BIN
fonts/karenfat.ttf
Normal file
BIN
fonts/karenfat.ttf
Normal file
Binary file not shown.
267
game/game.go
Normal file
267
game/game.go
Normal file
@@ -0,0 +1,267 @@
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package game
|
||||
|
||||
import (
|
||||
"ducky/assets"
|
||||
"ducky/elements"
|
||||
"ducky/fonts"
|
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"ducky/gamedata"
|
||||
"fmt"
|
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"image/color"
|
||||
"math"
|
||||
"math/rand"
|
||||
|
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"github.com/hajimehoshi/ebiten/v2"
|
||||
"github.com/hajimehoshi/ebiten/v2/audio"
|
||||
"github.com/hajimehoshi/ebiten/v2/inpututil"
|
||||
"github.com/hajimehoshi/ebiten/v2/text/v2"
|
||||
)
|
||||
|
||||
const (
|
||||
screenWidth = 640
|
||||
screenHeight = 480
|
||||
|
||||
duckyWidth = 32
|
||||
duckyHeight = duckyWidth
|
||||
|
||||
spotResetDuration = 120
|
||||
duckySpottedTextOffsetX = 120
|
||||
duckySpottedTextOffsetY = 32
|
||||
duckySpottedTextSize = 30
|
||||
toastCount = 120
|
||||
)
|
||||
|
||||
var (
|
||||
audioContext = audio.NewContext(assets.SampleRate)
|
||||
)
|
||||
|
||||
type Game struct {
|
||||
initialized bool
|
||||
reducky *elements.Ducky
|
||||
ducky *elements.Ducky
|
||||
spotlight *elements.Spotlight
|
||||
cycle int
|
||||
mousepos gamedata.Coordinates
|
||||
|
||||
darkness *ebiten.Image
|
||||
offscreen *ebiten.Image
|
||||
|
||||
reduckycol int
|
||||
reduckyrow int
|
||||
|
||||
spottedticks int
|
||||
spotted bool
|
||||
toast bool
|
||||
toastcounter int
|
||||
disabledarkness bool
|
||||
|
||||
sliders []*elements.Slider
|
||||
|
||||
reachcount int
|
||||
|
||||
musicInitialized bool
|
||||
audioplayer *audio.Player
|
||||
}
|
||||
|
||||
func (g *Game) Update() error {
|
||||
|
||||
g.HandleInput()
|
||||
|
||||
if !g.initialized {
|
||||
g.Initialize()
|
||||
}
|
||||
|
||||
g.UpdateDuck()
|
||||
g.UpdateDetection()
|
||||
//g.UpdateSliders()
|
||||
|
||||
g.cycle++
|
||||
|
||||
return nil
|
||||
}
|
||||
|
||||
func (g *Game) Draw(screen *ebiten.Image) {
|
||||
screen.Clear()
|
||||
g.darkness.Clear()
|
||||
|
||||
if g.initialized {
|
||||
|
||||
//g.darkness.Fill(color.RGBA{R: 0xff, G: 0x00, B: 0x00, A: 0xff})
|
||||
g.darkness.Fill(color.Black)
|
||||
g.ducky.Draw()
|
||||
g.reducky.Draw()
|
||||
|
||||
op := &ebiten.DrawImageOptions{}
|
||||
for x := 0; x < screenWidth/duckyWidth; x++ {
|
||||
for y := 0; y < screenHeight/duckyWidth; y++ {
|
||||
op.GeoM.Reset()
|
||||
op.GeoM.Translate(float64(x)*duckyWidth, float64(y)*duckyHeight)
|
||||
if !(x == g.reduckycol && y == g.reduckyrow) {
|
||||
screen.DrawImage(g.ducky.Sprite, op)
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
op = &ebiten.DrawImageOptions{}
|
||||
op.GeoM.Translate(float64(g.reduckycol)*duckyWidth, float64(g.reduckyrow)*duckyHeight)
|
||||
screen.DrawImage(g.reducky.Sprite, op)
|
||||
|
||||
op = &ebiten.DrawImageOptions{}
|
||||
op.GeoM.Translate(-duckyWidth/2, -duckyHeight/2)
|
||||
op.GeoM.Translate(g.mousepos.X, g.mousepos.Y)
|
||||
//screen.DrawImage(assets.ImageBank[assets.Orb], op)
|
||||
|
||||
g.spotlight.Draw()
|
||||
|
||||
g.offscreen.Clear()
|
||||
op = &ebiten.DrawImageOptions{}
|
||||
|
||||
spotlight_w := float64(g.spotlight.Sprite.Bounds().Dx())
|
||||
spotlight_h := float64(g.spotlight.Sprite.Bounds().Dy())
|
||||
|
||||
op.GeoM.Translate(-spotlight_w/2, -spotlight_h/2)
|
||||
op.GeoM.Translate(g.mousepos.X, g.mousepos.Y)
|
||||
//g.offscreen.DrawImage(assets.ImageBank[assets.Orb], op)
|
||||
g.offscreen.DrawImage(g.spotlight.Sprite, op)
|
||||
|
||||
op.GeoM.Reset()
|
||||
op.Blend = ebiten.BlendXor
|
||||
g.offscreen.DrawImage(g.darkness, op)
|
||||
|
||||
if !g.disabledarkness {
|
||||
op = &ebiten.DrawImageOptions{}
|
||||
if g.toast {
|
||||
op.GeoM.Translate(-screenWidth/2, -screenHeight/2)
|
||||
op.GeoM.Rotate(float64(g.toastcounter) / (math.Pi * 2))
|
||||
op.GeoM.Translate(screenWidth/2, screenHeight/2)
|
||||
}
|
||||
screen.DrawImage(g.offscreen, op)
|
||||
}
|
||||
|
||||
if g.spotted && !g.toast {
|
||||
font := &text.GoTextFace{
|
||||
Source: fonts.DuckyFont.Karen,
|
||||
Size: duckySpottedTextSize,
|
||||
}
|
||||
top := &text.DrawOptions{}
|
||||
top.GeoM.Translate(screenWidth/2-duckySpottedTextOffsetX, screenHeight/2-duckySpottedTextOffsetY)
|
||||
if g.cycle%30 < 15 {
|
||||
text.Draw(screen, "DUCKY SPOTTED", font, top)
|
||||
}
|
||||
}
|
||||
|
||||
for _, s := range g.sliders {
|
||||
s.Draw()
|
||||
op = &ebiten.DrawImageOptions{}
|
||||
op.GeoM.Translate(s.GetPosition().X, s.GetPosition().Y)
|
||||
screen.DrawImage(s.Sprite, op)
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
func (g *Game) Layout(outsideWidth, outsideHeight int) (screenwidth, screenheight int) {
|
||||
return screenWidth, screenHeight
|
||||
}
|
||||
|
||||
func (g *Game) Initialize() {
|
||||
assets.LoadImages()
|
||||
|
||||
g.offscreen = ebiten.NewImage(screenWidth, screenHeight)
|
||||
g.darkness = ebiten.NewImage(screenWidth, screenHeight)
|
||||
|
||||
g.spotlight = elements.NewSpotlight(assets.ImageBank[assets.Orb])
|
||||
g.ducky = elements.NewDucky(assets.ImageBank[assets.Ducky])
|
||||
g.reducky = elements.NewDucky(assets.ImageBank[assets.ReDucky])
|
||||
|
||||
for i := 0; i < 5; i++ {
|
||||
slider := elements.NewSlider()
|
||||
g.sliders = append(g.sliders, slider)
|
||||
}
|
||||
|
||||
g.initialized = true
|
||||
|
||||
if !g.musicInitialized {
|
||||
//s := audio.NewInfiniteLoop(assets.SoundBank[assets.MainLoop], assets.SoundBank[assets.MainLoop].Length())
|
||||
s := audio.NewInfiniteLoop(assets.SoundBankOgg[assets.MainLoopOgg], assets.SoundBankOgg[assets.MainLoopOgg].Length())
|
||||
g.audioplayer, _ = audioContext.NewPlayer(s)
|
||||
g.audioplayer.Play()
|
||||
g.musicInitialized = true
|
||||
}
|
||||
|
||||
g.Reset()
|
||||
}
|
||||
|
||||
func (g *Game) UpdateDuck() {
|
||||
g.ducky.Update()
|
||||
g.reducky.Update()
|
||||
|
||||
x, y := ebiten.CursorPosition()
|
||||
g.mousepos.X = float64(x)
|
||||
g.mousepos.Y = float64(y)
|
||||
}
|
||||
|
||||
func (g *Game) Reset() {
|
||||
g.reduckycol = rand.Intn(screenWidth / duckyHeight)
|
||||
g.reduckyrow = rand.Intn(screenHeight / duckyWidth)
|
||||
|
||||
for i, slider := range g.sliders {
|
||||
var yoffset float64
|
||||
|
||||
if i%2 == 0 {
|
||||
yoffset = screenHeight
|
||||
} else {
|
||||
yoffset = -screenHeight
|
||||
}
|
||||
|
||||
slider.SetPosition(gamedata.Coordinates{X: float64(i) * screenWidth / 5, Y: yoffset})
|
||||
slider.SetTargetPosition(gamedata.Coordinates{X: float64(i) * screenWidth / 5, Y: 0})
|
||||
slider.Reset()
|
||||
}
|
||||
|
||||
//fmt.Printf("Ducky Position: %d, %d\n", g.reduckycol, g.reduckyrow)
|
||||
g.spottedticks = 0
|
||||
g.toast = false
|
||||
g.reachcount = 0
|
||||
g.toastcounter = 0
|
||||
}
|
||||
|
||||
func (g *Game) HandleInput() {
|
||||
if inpututil.IsKeyJustPressed(ebiten.KeyR) {
|
||||
g.Reset()
|
||||
}
|
||||
|
||||
g.disabledarkness = ebiten.IsKeyPressed(ebiten.KeySpace)
|
||||
}
|
||||
|
||||
func (g *Game) UpdateDetection() {
|
||||
x, y := ebiten.CursorPosition()
|
||||
|
||||
if g.reduckycol*duckyWidth <= x && x <= (g.reduckycol+1)*duckyWidth &&
|
||||
g.reduckyrow*duckyHeight <= y && y <= (g.reduckyrow+1)*duckyHeight && !g.toast {
|
||||
g.spottedticks++
|
||||
g.spotted = true
|
||||
fmt.Println("ducky spotted!")
|
||||
} else {
|
||||
g.spotted = false
|
||||
}
|
||||
|
||||
if g.spottedticks > spotResetDuration {
|
||||
g.toast = true
|
||||
}
|
||||
|
||||
if g.toast {
|
||||
g.UpdateSliders()
|
||||
g.toastcounter++
|
||||
}
|
||||
|
||||
if g.toastcounter > toastCount {
|
||||
g.Reset()
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
func (g *Game) UpdateSliders() {
|
||||
for _, s := range g.sliders {
|
||||
s.Update()
|
||||
}
|
||||
}
|
||||
6
gamedata/gamedata.go
Normal file
6
gamedata/gamedata.go
Normal file
@@ -0,0 +1,6 @@
|
||||
package gamedata
|
||||
|
||||
type Coordinates struct {
|
||||
X float64
|
||||
Y float64
|
||||
}
|
||||
26
go.mod
Normal file
26
go.mod
Normal file
@@ -0,0 +1,26 @@
|
||||
module ducky
|
||||
|
||||
go 1.22.0
|
||||
|
||||
toolchain go1.22.10
|
||||
|
||||
require (
|
||||
github.com/hajimehoshi/ebiten/v2 v2.8.5
|
||||
golang.org/x/exp v0.0.0-20241204233417-43b7b7cde48d
|
||||
)
|
||||
|
||||
require (
|
||||
github.com/ebitengine/gomobile v0.0.0-20240911145611-4856209ac325 // indirect
|
||||
github.com/ebitengine/hideconsole v1.0.0 // indirect
|
||||
github.com/ebitengine/oto/v3 v3.3.1 // indirect
|
||||
github.com/ebitengine/purego v0.8.0 // indirect
|
||||
github.com/go-text/typesetting v0.2.0 // indirect
|
||||
github.com/hajimehoshi/go-mp3 v0.3.4 // indirect
|
||||
github.com/jezek/xgb v1.1.1 // indirect
|
||||
github.com/jfreymuth/oggvorbis v1.0.5 // indirect
|
||||
github.com/jfreymuth/vorbis v1.0.2 // indirect
|
||||
golang.org/x/image v0.20.0 // indirect
|
||||
golang.org/x/sync v0.10.0 // indirect
|
||||
golang.org/x/sys v0.25.0 // indirect
|
||||
golang.org/x/text v0.18.0 // indirect
|
||||
)
|
||||
23
main.go
Normal file
23
main.go
Normal file
@@ -0,0 +1,23 @@
|
||||
package main
|
||||
|
||||
import (
|
||||
"ducky/game"
|
||||
"fmt"
|
||||
"log"
|
||||
|
||||
"github.com/hajimehoshi/ebiten/v2"
|
||||
)
|
||||
|
||||
func main() {
|
||||
ver := 0.04
|
||||
verstring := fmt.Sprintf("ducky v%.2f", ver)
|
||||
|
||||
game := &game.Game{}
|
||||
|
||||
ebiten.SetWindowSize(640*1.5, 480*1.5)
|
||||
ebiten.SetWindowTitle(verstring)
|
||||
|
||||
if err := ebiten.RunGame(game); err != nil {
|
||||
log.Fatal(err)
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user