Files
ducky/game/game.go
2024-12-08 12:24:33 -05:00

268 lines
5.9 KiB
Go

package game
import (
"ducky/assets"
"ducky/elements"
"ducky/fonts"
"ducky/gamedata"
"fmt"
"image/color"
"math"
"math/rand"
"github.com/hajimehoshi/ebiten/v2"
"github.com/hajimehoshi/ebiten/v2/audio"
"github.com/hajimehoshi/ebiten/v2/inpututil"
"github.com/hajimehoshi/ebiten/v2/text/v2"
)
const (
screenWidth = 640
screenHeight = 480
duckyWidth = 32
duckyHeight = duckyWidth
spotResetDuration = 120
duckySpottedTextOffsetX = 120
duckySpottedTextOffsetY = 32
duckySpottedTextSize = 30
toastCount = 120
)
var (
audioContext = audio.NewContext(assets.SampleRate)
)
type Game struct {
initialized bool
reducky *elements.Ducky
ducky *elements.Ducky
spotlight *elements.Spotlight
cycle int
mousepos gamedata.Coordinates
darkness *ebiten.Image
offscreen *ebiten.Image
reduckycol int
reduckyrow int
spottedticks int
spotted bool
toast bool
toastcounter int
disabledarkness bool
sliders []*elements.Slider
reachcount int
musicInitialized bool
audioplayer *audio.Player
}
func (g *Game) Update() error {
g.HandleInput()
if !g.initialized {
g.Initialize()
}
g.UpdateDuck()
g.UpdateDetection()
//g.UpdateSliders()
g.cycle++
return nil
}
func (g *Game) Draw(screen *ebiten.Image) {
screen.Clear()
g.darkness.Clear()
if g.initialized {
//g.darkness.Fill(color.RGBA{R: 0xff, G: 0x00, B: 0x00, A: 0xff})
g.darkness.Fill(color.Black)
g.ducky.Draw()
g.reducky.Draw()
op := &ebiten.DrawImageOptions{}
for x := 0; x < screenWidth/duckyWidth; x++ {
for y := 0; y < screenHeight/duckyWidth; y++ {
op.GeoM.Reset()
op.GeoM.Translate(float64(x)*duckyWidth, float64(y)*duckyHeight)
if !(x == g.reduckycol && y == g.reduckyrow) {
screen.DrawImage(g.ducky.Sprite, op)
}
}
}
op = &ebiten.DrawImageOptions{}
op.GeoM.Translate(float64(g.reduckycol)*duckyWidth, float64(g.reduckyrow)*duckyHeight)
screen.DrawImage(g.reducky.Sprite, op)
op = &ebiten.DrawImageOptions{}
op.GeoM.Translate(-duckyWidth/2, -duckyHeight/2)
op.GeoM.Translate(g.mousepos.X, g.mousepos.Y)
//screen.DrawImage(assets.ImageBank[assets.Orb], op)
g.spotlight.Draw()
g.offscreen.Clear()
op = &ebiten.DrawImageOptions{}
spotlight_w := float64(g.spotlight.Sprite.Bounds().Dx())
spotlight_h := float64(g.spotlight.Sprite.Bounds().Dy())
op.GeoM.Translate(-spotlight_w/2, -spotlight_h/2)
op.GeoM.Translate(g.mousepos.X, g.mousepos.Y)
//g.offscreen.DrawImage(assets.ImageBank[assets.Orb], op)
g.offscreen.DrawImage(g.spotlight.Sprite, op)
op.GeoM.Reset()
op.Blend = ebiten.BlendXor
g.offscreen.DrawImage(g.darkness, op)
if !g.disabledarkness {
op = &ebiten.DrawImageOptions{}
if g.toast {
op.GeoM.Translate(-screenWidth/2, -screenHeight/2)
op.GeoM.Rotate(float64(g.toastcounter) / (math.Pi * 2))
op.GeoM.Translate(screenWidth/2, screenHeight/2)
}
screen.DrawImage(g.offscreen, op)
}
if g.spotted && !g.toast {
font := &text.GoTextFace{
Source: fonts.DuckyFont.Karen,
Size: duckySpottedTextSize,
}
top := &text.DrawOptions{}
top.GeoM.Translate(screenWidth/2-duckySpottedTextOffsetX, screenHeight/2-duckySpottedTextOffsetY)
if g.cycle%30 < 15 {
text.Draw(screen, "DUCKY SPOTTED", font, top)
}
}
for _, s := range g.sliders {
s.Draw()
op = &ebiten.DrawImageOptions{}
op.GeoM.Translate(s.GetPosition().X, s.GetPosition().Y)
screen.DrawImage(s.Sprite, op)
}
}
}
func (g *Game) Layout(outsideWidth, outsideHeight int) (screenwidth, screenheight int) {
return screenWidth, screenHeight
}
func (g *Game) Initialize() {
assets.LoadImages()
g.offscreen = ebiten.NewImage(screenWidth, screenHeight)
g.darkness = ebiten.NewImage(screenWidth, screenHeight)
g.spotlight = elements.NewSpotlight(assets.ImageBank[assets.Orb])
g.ducky = elements.NewDucky(assets.ImageBank[assets.Ducky])
g.reducky = elements.NewDucky(assets.ImageBank[assets.ReDucky])
for i := 0; i < 5; i++ {
slider := elements.NewSlider()
g.sliders = append(g.sliders, slider)
}
g.initialized = true
if !g.musicInitialized {
//s := audio.NewInfiniteLoop(assets.SoundBank[assets.MainLoop], assets.SoundBank[assets.MainLoop].Length())
s := audio.NewInfiniteLoop(assets.SoundBankOgg[assets.MainLoopOgg], assets.SoundBankOgg[assets.MainLoopOgg].Length())
g.audioplayer, _ = audioContext.NewPlayer(s)
g.audioplayer.Play()
g.musicInitialized = true
}
g.Reset()
}
func (g *Game) UpdateDuck() {
g.ducky.Update()
g.reducky.Update()
x, y := ebiten.CursorPosition()
g.mousepos.X = float64(x)
g.mousepos.Y = float64(y)
}
func (g *Game) Reset() {
g.reduckycol = rand.Intn(screenWidth / duckyHeight)
g.reduckyrow = rand.Intn(screenHeight / duckyWidth)
for i, slider := range g.sliders {
var yoffset float64
if i%2 == 0 {
yoffset = screenHeight
} else {
yoffset = -screenHeight
}
slider.SetPosition(gamedata.Coordinates{X: float64(i) * screenWidth / 5, Y: yoffset})
slider.SetTargetPosition(gamedata.Coordinates{X: float64(i) * screenWidth / 5, Y: 0})
slider.Reset()
}
//fmt.Printf("Ducky Position: %d, %d\n", g.reduckycol, g.reduckyrow)
g.spottedticks = 0
g.toast = false
g.reachcount = 0
g.toastcounter = 0
}
func (g *Game) HandleInput() {
if inpututil.IsKeyJustPressed(ebiten.KeyR) {
g.Reset()
}
g.disabledarkness = ebiten.IsKeyPressed(ebiten.KeySpace)
}
func (g *Game) UpdateDetection() {
x, y := ebiten.CursorPosition()
if g.reduckycol*duckyWidth <= x && x <= (g.reduckycol+1)*duckyWidth &&
g.reduckyrow*duckyHeight <= y && y <= (g.reduckyrow+1)*duckyHeight && !g.toast {
g.spottedticks++
g.spotted = true
fmt.Println("ducky spotted!")
} else {
g.spotted = false
}
if g.spottedticks > spotResetDuration {
g.toast = true
}
if g.toast {
g.UpdateSliders()
g.toastcounter++
}
if g.toastcounter > toastCount {
g.Reset()
}
}
func (g *Game) UpdateSliders() {
for _, s := range g.sliders {
s.Update()
}
}