Files
survive/elements/flygoblin.go
2024-11-16 19:03:07 -05:00

219 lines
4.3 KiB
Go

package elements
import (
"image"
"image/color"
"math/rand/v2"
"mover/assets"
"mover/gamedata"
"github.com/hajimehoshi/ebiten/v2"
)
const (
FG_MAXHEALTH = 100
)
type FlyGoblin struct {
Sprite *ebiten.Image
Maks *ebiten.Image
MaksDest *ebiten.Image
position gamedata.Coordinates
target gamedata.Coordinates
state gamedata.EnemyState
cycle int
health int
damageduration int
right bool
touched bool
toggle bool
sploding bool
damage bool
called bool
deathcallback func()
fireballcallback func()
}
func NewFlyGoblin() *FlyGoblin {
fg := &FlyGoblin{
Sprite: ebiten.NewImage(96, 96),
Maks: ebiten.NewImage(96, 96),
MaksDest: ebiten.NewImage(96, 96),
health: FG_MAXHEALTH,
damageduration: 0,
called: false,
}
fg.Maks.Fill(color.White)
return fg
}
func (f *FlyGoblin) Update() error {
if f.damage {
f.damageduration++
if f.damageduration > 30 {
f.damage = false
f.damageduration = 0
}
}
if f.state < gamedata.EnemyStateDying {
dx := f.target.X - f.position.X
dy := f.target.Y - f.position.Y
f.right = dx/48 > 0
f.position.X += dx / 48
f.position.Y += dy / 48
//10% chance to summon fireball
fb := rand.Float64() >= 0.9
if (f.cycle/8)%4 == 0 && fb {
if f.fireballcallback != nil {
f.fireballcallback()
}
}
}
if f.state == gamedata.EnemyStateDead && !f.called {
f.called = true
if f.deathcallback != nil {
f.deathcallback()
}
}
f.cycle++
return nil
}
func (f *FlyGoblin) Draw() {
f.Sprite.Clear()
f.MaksDest.Clear()
idx := (f.cycle / 8) % 4
x0 := 96 * idx
x1 := x0 + 96
y0 := 0
y1 := 96
op := &ebiten.DrawImageOptions{}
if f.right {
op.GeoM.Scale(-1, 1)
op.GeoM.Translate(MOVER_WIDTH*2, 0)
}
switch f.state {
case gamedata.EnemyStateDefault:
if !f.toggle {
f.Sprite.DrawImage(assets.ImageBank[assets.Worm].SubImage(image.Rect(x0, y0, x1, y1)).(*ebiten.Image), op)
} else {
f.Sprite.DrawImage(assets.ImageBank[assets.WormDamaged].SubImage(image.Rect(x0, y0, x1, y1)).(*ebiten.Image), op)
}
case gamedata.EnemyStateHit:
if (f.cycle/5)%2 == 0 && f.damage {
f.MaksDest.DrawImage(assets.ImageBank[assets.WormDamaged].SubImage(image.Rect(x0, y0, x1, y1)).(*ebiten.Image), op)
op := &ebiten.DrawImageOptions{}
op.GeoM.Reset()
op.Blend = ebiten.BlendSourceAtop
f.MaksDest.DrawImage(f.Maks, op)
f.Sprite.DrawImage(f.MaksDest, nil)
} else {
f.Sprite.DrawImage(assets.ImageBank[assets.WormDamaged].SubImage(image.Rect(x0, y0, x1, y1)).(*ebiten.Image), op)
}
case gamedata.EnemyStateExploding:
op.GeoM.Scale(2, 2)
//op.GeoM.Translate(-48, -48)
f.Sprite.DrawImage(assets.ImageBank[assets.FlyEyeDying].SubImage(image.Rect(x0, y0, x1, y1)).(*ebiten.Image), op)
if idx == 3 {
f.state = gamedata.EnemyStateDead
}
}
}
func (f *FlyGoblin) GetPosition() gamedata.Coordinates {
return f.position
}
func (f *FlyGoblin) SetPosition(pos gamedata.Coordinates) {
f.position = pos
}
func (f *FlyGoblin) SetTarget(target gamedata.Coordinates) {
f.target = target
}
func (f *FlyGoblin) GetSprite() *ebiten.Image {
return f.Sprite
}
func (f *FlyGoblin) GetEnemyState() gamedata.EnemyState {
return f.state
}
func (f *FlyGoblin) SetHit() {
f.health--
f.damage = true
f.state = gamedata.EnemyStateHit
if f.health <= 0 {
f.state = gamedata.EnemyStateExploding
f.cycle = 0
}
}
func (f *FlyGoblin) SetToggle() {
f.toggle = !f.toggle
if !f.toggle {
f.state = gamedata.EnemyStateDefault
}
}
func (f *FlyGoblin) IsToggled() bool {
return f.toggle
}
func (f *FlyGoblin) SetTouched() {
f.touched = true
}
func (f *FlyGoblin) ClearTouched() {
f.touched = false
}
func (f *FlyGoblin) IsTouched() bool {
return f.touched
}
func (f *FlyGoblin) ExplosionInitiated() bool {
return f.sploding
}
func (f *FlyGoblin) SetExplosionInitiated() {
f.sploding = true
}
func (f *FlyGoblin) Health() int {
return f.health
}
func (f *FlyGoblin) MaxHealth() int {
return FG_MAXHEALTH
}
func (f *FlyGoblin) SetDeathEvent(somefunc func()) {
f.deathcallback = somefunc
}
func (f *FlyGoblin) SetFireballCallback(somefunc func()) {
f.fireballcallback = somefunc
}
func (f *FlyGoblin) GetAngle() float64 {
return 0
}