package main import "math" type Projectile struct { Pos Coordinates Velocity float64 a float64 } func NewProjectile(origin Coordinates, angle, velocity float64) *Projectile { return &Projectile{ Velocity: velocity, a: angle, Pos: origin, } } func (p *Projectile) Update() { dx := p.Velocity * math.Cos(p.a) dy := p.Velocity * math.Sin(p.a) p.Pos.X += dx p.Pos.Y += dy } func (p *Projectile) Draw() { }