package main import ( "fmt" "log" "github.com/hajimehoshi/ebiten/v2" ) const ( screenWidth = 640 screenHeight = 480 ) func main() { ver := "survive v0.08" fmt.Println(ver) moverGame := &Game{} ebiten.SetWindowSize(screenWidth*1.5, screenHeight*1.5) ebiten.SetWindowTitle(ver) if err := ebiten.RunGame(moverGame); err != nil { log.Fatal(err) } }