package screens import ( "image/color" "math" "mover/assets" "mover/fonts" "mover/gamedata" "github.com/hajimehoshi/ebiten/v2" "github.com/hajimehoshi/ebiten/v2/inpututil" "github.com/hajimehoshi/ebiten/v2/text" ) type StartScreen struct { eHandler map[ScreenManagerEvent]func() dimensions gamedata.Area target gamedata.Coordinates current gamedata.Coordinates targetreached bool audioplayed bool cycle int } func NewStartScreen() *StartScreen { s := &StartScreen{ eHandler: make(map[ScreenManagerEvent]func()), target: gamedata.Coordinates{X: 640/2 - 150, Y: 480 / 2}, current: gamedata.Coordinates{X: 640/2 - 150, Y: -100}, targetreached: false, cycle: 0, audioplayed: false, } return s } func (s *StartScreen) Update() error { if inpututil.IsKeyJustPressed(ebiten.KeyEnter) || ebiten.IsStandardGamepadButtonPressed(0, ebiten.StandardGamepadButtonCenterRight) { s.eHandler[EventCompleted]() } if !s.audioplayed { player := audioContext.NewPlayerFromBytes(assets.Survive) player.Play() s.audioplayed = true } if !s.targetreached { s.current.X += (s.target.X - s.current.X) / 8 s.current.Y += (s.target.Y - s.current.Y) / 8 } else { s.current.Y += 0.5 * math.Sin(float64(s.cycle)/(math.Pi*8)) } if math.Abs(s.current.Y-s.target.Y) < 1 && !s.targetreached { s.targetreached = true } s.cycle++ return nil } func (s *StartScreen) Draw(screen *ebiten.Image) { screen.Clear() text.Draw(screen, "survive", fonts.SurviveFont.ArcadeLarge, int(s.current.X), int(s.current.Y), color.White) if s.targetreached { text.Draw(screen, "press start", fonts.SurviveFont.Arcade, 640/2-25, 300, color.White) } text.Draw(screen, "©bsoft games", fonts.SurviveFont.ArcadeSmall, 640/2+25, 180, color.White) } func (s *StartScreen) SetEventHandler(e ScreenManagerEvent, f func()) { s.eHandler[e] = f } func (s *StartScreen) SetDimensions(a gamedata.Area) { s.dimensions = a }