Shadow cleanup on target explosion.
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@@ -196,10 +196,12 @@ func (g *Game) Draw(screen *ebiten.Image) {
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//draw shadows
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//draw shadows
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for _, target := range g.targets {
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for _, target := range g.targets {
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if target.Action < elements.MoverActionExploding {
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op := &ebiten.DrawImageOptions{}
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op := &ebiten.DrawImageOptions{}
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op.GeoM.Translate(target.Pos.X-10, target.Pos.Y+10)
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op.GeoM.Translate(target.Pos.X-10, target.Pos.Y+10)
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screen.DrawImage(assets.ImageBank[assets.FlyEyeShadow], op)
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screen.DrawImage(assets.ImageBank[assets.FlyEyeShadow], op)
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}
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}
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}
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for _, target := range g.targets {
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for _, target := range g.targets {
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target.Draw()
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target.Draw()
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