Fireballs and shadows.

This commit is contained in:
2024-11-16 19:03:07 -05:00
parent 1d65d0046e
commit e049e8c3d0
8 changed files with 287 additions and 46 deletions

View File

@@ -3,6 +3,7 @@ package elements
import (
"image"
"image/color"
"math/rand/v2"
"mover/assets"
"mover/gamedata"
@@ -14,20 +15,23 @@ const (
)
type FlyGoblin struct {
Sprite *ebiten.Image
Maks *ebiten.Image
MaksDest *ebiten.Image
position gamedata.Coordinates
target gamedata.Coordinates
state gamedata.EnemyState
cycle int
health int
damageduration int
right bool
touched bool
toggle bool
sploding bool
damage bool
Sprite *ebiten.Image
Maks *ebiten.Image
MaksDest *ebiten.Image
position gamedata.Coordinates
target gamedata.Coordinates
state gamedata.EnemyState
cycle int
health int
damageduration int
right bool
touched bool
toggle bool
sploding bool
damage bool
called bool
deathcallback func()
fireballcallback func()
}
func NewFlyGoblin() *FlyGoblin {
@@ -37,6 +41,7 @@ func NewFlyGoblin() *FlyGoblin {
MaksDest: ebiten.NewImage(96, 96),
health: FG_MAXHEALTH,
damageduration: 0,
called: false,
}
fg.Maks.Fill(color.White)
return fg
@@ -61,6 +66,22 @@ func (f *FlyGoblin) Update() error {
f.position.X += dx / 48
f.position.Y += dy / 48
//10% chance to summon fireball
fb := rand.Float64() >= 0.9
if (f.cycle/8)%4 == 0 && fb {
if f.fireballcallback != nil {
f.fireballcallback()
}
}
}
if f.state == gamedata.EnemyStateDead && !f.called {
f.called = true
if f.deathcallback != nil {
f.deathcallback()
}
}
f.cycle++
@@ -107,6 +128,7 @@ func (f *FlyGoblin) Draw() {
f.Sprite.DrawImage(assets.ImageBank[assets.FlyEyeDying].SubImage(image.Rect(x0, y0, x1, y1)).(*ebiten.Image), op)
if idx == 3 {
f.state = gamedata.EnemyStateDead
}
}
@@ -182,3 +204,15 @@ func (f *FlyGoblin) Health() int {
func (f *FlyGoblin) MaxHealth() int {
return FG_MAXHEALTH
}
func (f *FlyGoblin) SetDeathEvent(somefunc func()) {
f.deathcallback = somefunc
}
func (f *FlyGoblin) SetFireballCallback(somefunc func()) {
f.fireballcallback = somefunc
}
func (f *FlyGoblin) GetAngle() float64 {
return 0
}