Refactor to use better interfaces and event callbacks.
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23
elements/enemies.go
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23
elements/enemies.go
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package elements
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import (
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"mover/gamedata"
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"github.com/hajimehoshi/ebiten/v2"
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)
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type Enemies interface {
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Update() error
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Draw()
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GetPosition() gamedata.Coordinates
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SetPosition(gamedata.Coordinates)
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SetTarget(gamedata.Coordinates)
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GetSprite() *ebiten.Image
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GetEnemyState() gamedata.EnemyState
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SetHit()
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SetToggle()
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IsToggled() bool
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SetTouched()
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ClearTouched()
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IsTouched() bool
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}
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