Cleanup, new alternating pulse mechanic.
This commit is contained in:
8
mover.go
8
mover.go
@@ -68,6 +68,7 @@ type Mover struct {
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rotating bool
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Toggled bool
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Hit bool
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Touched bool
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dyingcount int
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}
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@@ -164,5 +165,10 @@ func (m *Mover) SetHit() {
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}
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func (m *Mover) ToggleColor() {
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m.Toggled = !m.Toggled
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//m.Toggled = !m.Toggled
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if m.Action == MoverActionDefault {
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m.Action = MoverActionDamaged
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} else if m.Action == MoverActionDamaged {
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m.Action = MoverActionDefault
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}
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}
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