Brought in screen manager, minor refactor.
This commit is contained in:
25
screens/scene.go
Normal file
25
screens/scene.go
Normal file
@@ -0,0 +1,25 @@
|
||||
package screens
|
||||
|
||||
import (
|
||||
"mover/gamedata"
|
||||
|
||||
"github.com/hajimehoshi/ebiten/v2"
|
||||
)
|
||||
|
||||
type ScreenManagerEvent int
|
||||
|
||||
const (
|
||||
EventNoop ScreenManagerEvent = iota
|
||||
EventReset // reset to initial scene
|
||||
EventLoad // loading elements
|
||||
EventReload // reload current scene
|
||||
EventCompleted // current scene has completed
|
||||
EventEndgame // shutdown all scenes
|
||||
)
|
||||
|
||||
type Screen interface {
|
||||
Update() error
|
||||
Draw(screen *ebiten.Image)
|
||||
SetEventHandler(e ScreenManagerEvent, f func())
|
||||
SetDimensions(a gamedata.Area)
|
||||
}
|
||||
Reference in New Issue
Block a user