Brought in screen manager, minor refactor.
This commit is contained in:
25
main.go
25
main.go
@@ -1,8 +1,11 @@
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package main
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import (
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"fmt"
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"log"
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"mover/assets"
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"mover/gamedata"
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"mover/screenmanager"
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"mover/screens"
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"github.com/hajimehoshi/ebiten/v2"
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)
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@@ -13,17 +16,23 @@ const (
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)
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func main() {
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ver := "survive v0.10"
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fmt.Println(ver)
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moverGame := &Game{}
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//moverGame := &Game{}
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moverGame := screenmanager.NewManager()
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moverGame.SetDimensions(gamedata.Area{Width: screenWidth, Height: screenHeight})
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ebiten.SetWindowSize(screenWidth*1.5, screenHeight*1.5)
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ebiten.SetWindowTitle(ver)
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ebiten.SetWindowTitle(moverGame.Info.Name + ": v" + moverGame.Info.Version)
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if err := ebiten.RunGame(moverGame); err != nil {
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loadScreens(&moverGame)
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if err := ebiten.RunGame(&moverGame); err != nil {
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log.Fatal(err)
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}
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}
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func loadScreens(m *screenmanager.Manager) {
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assets.LoadImages()
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m.AddScene(&screens.Game{})
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m.ResetScenes()
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}
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