Brought in screen manager, minor refactor.
This commit is contained in:
150
elements/mover.go
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150
elements/mover.go
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package elements
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import (
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"image"
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"mover/assets"
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"mover/gamedata"
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_ "embed"
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"image/color"
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_ "image/png"
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"github.com/hajimehoshi/ebiten/v2"
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)
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const (
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MoverActionDefault = iota
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MoverActionDamaged
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MoverActionDying
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MoverActionExploding
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MoverActionDead
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MoverActionMax
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)
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type MoverAction uint
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type Mover struct {
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Sprite *ebiten.Image
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Maks *ebiten.Image
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MaksDest *ebiten.Image
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Angle float64
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Pos gamedata.Coordinates
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Origin gamedata.Coordinates
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Action MoverAction
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cycles int
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rotating bool
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Toggled bool
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Hit bool
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Touched bool
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dyingcount int
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}
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func NewMover() *Mover {
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m := &Mover{
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Sprite: ebiten.NewImage(MOVER_WIDTH, MOVER_HEIGHT),
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Maks: ebiten.NewImage(MOVER_WIDTH, MOVER_HEIGHT),
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MaksDest: ebiten.NewImage(MOVER_WIDTH, MOVER_HEIGHT),
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Action: MoverActionDefault,
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cycles: 4,
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Angle: 0,
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rotating: false,
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Toggled: false,
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dyingcount: 0,
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}
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m.Maks.Fill(color.White)
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return m
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}
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func (m *Mover) ToggleRotate() {
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m.rotating = !m.rotating
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}
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func (m *Mover) SetAngle(a float64) {
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m.Angle = a
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}
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func (m *Mover) SetOrigin(coords gamedata.Coordinates) {
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m.Origin = coords
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m.Pos = coords
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}
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func (m *Mover) Draw() {
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m.Sprite.Clear()
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m.MaksDest.Clear()
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idx := (m.cycles / 8) % 4
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y0 := 0
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y1 := 48
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x0 := 48 * idx
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x1 := x0 + 48
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switch m.Action {
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case MoverActionDefault:
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op := &ebiten.DrawImageOptions{}
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op.GeoM.Translate(14, 40)
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m.Sprite.DrawImage(assets.ImageBank[assets.FlyEyeShadow], op)
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m.Sprite.DrawImage(assets.ImageBank[assets.FlyEyeNormal].SubImage(image.Rect(x0, y0, x1, y1)).(*ebiten.Image), nil)
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case MoverActionDamaged:
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op := &ebiten.DrawImageOptions{}
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op.GeoM.Translate(14, 40)
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m.Sprite.DrawImage(assets.ImageBank[assets.FlyEyeShadow], op)
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m.Sprite.DrawImage(assets.ImageBank[assets.FlyEyeDamaged].SubImage(image.Rect(x0, y0, x1, y1)).(*ebiten.Image), nil)
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case MoverActionDying:
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if (m.cycles/5)%2 == 0 {
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m.MaksDest.DrawImage(assets.ImageBank[assets.FlyEyeDamaged].SubImage(image.Rect(x0, y0, x1, y1)).(*ebiten.Image), nil)
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op := &ebiten.DrawImageOptions{}
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op.GeoM.Reset()
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op.Blend = ebiten.BlendSourceAtop
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m.MaksDest.DrawImage(m.Maks, op)
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m.Sprite.DrawImage(m.MaksDest, nil)
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} else {
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m.Sprite.DrawImage(assets.ImageBank[assets.FlyEyeDamaged].SubImage(image.Rect(x0, y0, x1, y1)).(*ebiten.Image), nil)
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}
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if m.dyingcount >= 31 {
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m.cycles = 0
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m.SetHit()
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}
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case MoverActionExploding:
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m.Sprite.DrawImage(assets.ImageBank[assets.FlyEyeDying].SubImage(image.Rect(x0, y0, x1, y1)).(*ebiten.Image), nil)
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if idx == 3 {
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m.SetHit()
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}
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default:
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}
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}
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func (m *Mover) Update() {
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/*
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dx := 0. //40 * math.Cos(float64(m.cycles)/16)
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dy := 0. //40 * math.Sin(float64(m.cycles)/16)
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m.Pos = Coordinates{X: m.Origin.X + dx, Y: m.Origin.Y + dy}
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*/
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/*
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if m.rotating {
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m.Angle = float64(m.cycles) / (math.Pi * 2)
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}
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*/
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if m.Action == MoverActionDying {
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m.dyingcount++
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}
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m.cycles++
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}
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func (m *Mover) SetHit() {
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m.Action++ // = (m.Action + 1) % MoverActionMax
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}
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func (m *Mover) ToggleColor() {
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//m.Toggled = !m.Toggled
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if m.Action == MoverActionDefault {
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m.Action = MoverActionDamaged
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} else if m.Action == MoverActionDamaged {
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m.Action = MoverActionDefault
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}
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}
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