Added music and sfx.

This commit is contained in:
2024-11-11 14:07:02 -05:00
parent 56d1f62020
commit 658ae73c9b
15 changed files with 207 additions and 73 deletions

View File

@@ -10,27 +10,22 @@ import (
"github.com/hajimehoshi/ebiten/v2"
)
type AssetName string
type ImgAssetName string
const (
FlyEyeNormal AssetName = "FlyEyeNormal"
FlyEyeDamaged AssetName = "FlyEyeDamaged"
FlyEyeDying AssetName = "FlyEyeDying"
FlyEyeShadow AssetName = "FlyEyeShadow"
HeroNormal AssetName = "HeroNormal"
HeroDying AssetName = "HeroDying"
TileSet AssetName = "TileSet"
Altar AssetName = "Altar"
Weapon AssetName = "Weapon"
FlyEyeNormal ImgAssetName = "FlyEyeNormal"
FlyEyeDamaged ImgAssetName = "FlyEyeDamaged"
FlyEyeDying ImgAssetName = "FlyEyeDying"
FlyEyeShadow ImgAssetName = "FlyEyeShadow"
HeroNormal ImgAssetName = "HeroNormal"
HeroDying ImgAssetName = "HeroDying"
TileSet ImgAssetName = "TileSet"
Altar ImgAssetName = "Altar"
Weapon ImgAssetName = "Weapon"
)
var (
ImageBank map[AssetName]*ebiten.Image
flyeyeImage *ebiten.Image
flyeyeImage2 *ebiten.Image
flyeyeImage3 *ebiten.Image
shadow *ebiten.Image
ImageBank map[ImgAssetName]*ebiten.Image
//go:embed fly-eye.png
flyeye_img []byte
@@ -53,7 +48,7 @@ var (
)
func LoadImages() {
ImageBank = make(map[AssetName]*ebiten.Image)
ImageBank = make(map[ImgAssetName]*ebiten.Image)
ImageBank[FlyEyeNormal] = LoadImagesFatal(flyeye_img)
ImageBank[FlyEyeDamaged] = LoadImagesFatal(flyeye_img2)