Added music and sfx.
This commit is contained in:
@@ -10,27 +10,22 @@ import (
|
||||
"github.com/hajimehoshi/ebiten/v2"
|
||||
)
|
||||
|
||||
type AssetName string
|
||||
type ImgAssetName string
|
||||
|
||||
const (
|
||||
FlyEyeNormal AssetName = "FlyEyeNormal"
|
||||
FlyEyeDamaged AssetName = "FlyEyeDamaged"
|
||||
FlyEyeDying AssetName = "FlyEyeDying"
|
||||
FlyEyeShadow AssetName = "FlyEyeShadow"
|
||||
HeroNormal AssetName = "HeroNormal"
|
||||
HeroDying AssetName = "HeroDying"
|
||||
TileSet AssetName = "TileSet"
|
||||
Altar AssetName = "Altar"
|
||||
Weapon AssetName = "Weapon"
|
||||
FlyEyeNormal ImgAssetName = "FlyEyeNormal"
|
||||
FlyEyeDamaged ImgAssetName = "FlyEyeDamaged"
|
||||
FlyEyeDying ImgAssetName = "FlyEyeDying"
|
||||
FlyEyeShadow ImgAssetName = "FlyEyeShadow"
|
||||
HeroNormal ImgAssetName = "HeroNormal"
|
||||
HeroDying ImgAssetName = "HeroDying"
|
||||
TileSet ImgAssetName = "TileSet"
|
||||
Altar ImgAssetName = "Altar"
|
||||
Weapon ImgAssetName = "Weapon"
|
||||
)
|
||||
|
||||
var (
|
||||
ImageBank map[AssetName]*ebiten.Image
|
||||
|
||||
flyeyeImage *ebiten.Image
|
||||
flyeyeImage2 *ebiten.Image
|
||||
flyeyeImage3 *ebiten.Image
|
||||
shadow *ebiten.Image
|
||||
ImageBank map[ImgAssetName]*ebiten.Image
|
||||
|
||||
//go:embed fly-eye.png
|
||||
flyeye_img []byte
|
||||
@@ -53,7 +48,7 @@ var (
|
||||
)
|
||||
|
||||
func LoadImages() {
|
||||
ImageBank = make(map[AssetName]*ebiten.Image)
|
||||
ImageBank = make(map[ImgAssetName]*ebiten.Image)
|
||||
|
||||
ImageBank[FlyEyeNormal] = LoadImagesFatal(flyeye_img)
|
||||
ImageBank[FlyEyeDamaged] = LoadImagesFatal(flyeye_img2)
|
||||
|
||||
Reference in New Issue
Block a user