Added a rain layer for atmosphere.
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58
elements/rainsplash.go
Normal file
58
elements/rainsplash.go
Normal file
@@ -0,0 +1,58 @@
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package elements
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import (
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"image"
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"math/rand/v2"
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"mover/assets"
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"mover/gamedata"
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"github.com/hajimehoshi/ebiten/v2"
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)
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type RainSplash struct {
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Sprite *ebiten.Image
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position gamedata.Coordinates
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cycle int
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counter int
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}
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func NewRainSplash() *RainSplash {
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rd := &RainSplash{
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Sprite: ebiten.NewImage(10, 4),
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cycle: rand.IntN(4),
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counter: 0,
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}
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return rd
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}
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func (rd *RainSplash) Update() error {
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rd.counter++
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rd.cycle++
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return nil
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}
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func (rd *RainSplash) Draw() {
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rd.Sprite.Clear()
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//rd.Sprite.Fill(color.White)
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idx := (rd.cycle / 8) % 4
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x0 := idx * 10
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y0 := 0
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x1 := x0 + 10
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y1 := 4
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rd.Sprite.DrawImage(assets.ImageBank[assets.RainSplash].SubImage(image.Rect(x0, y0, x1, y1)).(*ebiten.Image), nil)
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}
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func (rd *RainSplash) GetPosition() gamedata.Coordinates {
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return rd.position
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}
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func (rd *RainSplash) SetPosition(pos gamedata.Coordinates) {
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rd.position = pos
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}
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func (rd *RainSplash) Expired() bool {
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return rd.counter > 30
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}
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