Added a rain layer for atmosphere.

This commit is contained in:
2024-11-23 01:13:55 -05:00
parent 253c708d45
commit 63eafe036a
9 changed files with 284 additions and 1 deletions

46
elements/raindrop.go Normal file
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@@ -0,0 +1,46 @@
package elements
import (
"image/color"
"math/rand/v2"
"mover/gamedata"
"github.com/hajimehoshi/ebiten/v2"
)
type RainDrop struct {
Sprite *ebiten.Image
position gamedata.Coordinates
cycle int
}
func NewRainDrop() *RainDrop {
rd := &RainDrop{
Sprite: ebiten.NewImage(2, 10),
cycle: rand.IntN(30),
}
return rd
}
func (rd *RainDrop) Update() error {
rd.position.Y += 5
rd.cycle++
return nil
}
func (rd *RainDrop) Draw() {
rd.Sprite.Clear()
rd.Sprite.Fill(color.White)
}
func (rd *RainDrop) GetPosition() gamedata.Coordinates {
return rd.position
}
func (rd *RainDrop) SetPosition(pos gamedata.Coordinates) {
rd.position = pos
}
func (rd *RainDrop) Expired() bool {
return rd.cycle > 30
}

58
elements/rainsplash.go Normal file
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@@ -0,0 +1,58 @@
package elements
import (
"image"
"math/rand/v2"
"mover/assets"
"mover/gamedata"
"github.com/hajimehoshi/ebiten/v2"
)
type RainSplash struct {
Sprite *ebiten.Image
position gamedata.Coordinates
cycle int
counter int
}
func NewRainSplash() *RainSplash {
rd := &RainSplash{
Sprite: ebiten.NewImage(10, 4),
cycle: rand.IntN(4),
counter: 0,
}
return rd
}
func (rd *RainSplash) Update() error {
rd.counter++
rd.cycle++
return nil
}
func (rd *RainSplash) Draw() {
rd.Sprite.Clear()
//rd.Sprite.Fill(color.White)
idx := (rd.cycle / 8) % 4
x0 := idx * 10
y0 := 0
x1 := x0 + 10
y1 := 4
rd.Sprite.DrawImage(assets.ImageBank[assets.RainSplash].SubImage(image.Rect(x0, y0, x1, y1)).(*ebiten.Image), nil)
}
func (rd *RainSplash) GetPosition() gamedata.Coordinates {
return rd.position
}
func (rd *RainSplash) SetPosition(pos gamedata.Coordinates) {
rd.position = pos
}
func (rd *RainSplash) Expired() bool {
return rd.counter > 30
}

View File

@@ -77,6 +77,26 @@ func (sp *Splash) Draw() {
sp.Sprite.DrawImage(assets.ImageBank[assets.Splash], op)
}
for i := 0; i < 5; i++ {
percent := float64(5-i) / 5
a := 9.8
time := float64(sp.cycle) / 8
v0 := 10.
dy := 1/2.*a*math.Pow(time-float64(i), 2) - v0*time
dx := -float64(sp.cycle)
op := &ebiten.DrawImageOptions{}
op.GeoM.Translate(-48/2, -48/2)
op.GeoM.Scale(percent, percent)
op.GeoM.Rotate(-float64(sp.cycle) / (math.Pi * 4))
op.GeoM.Translate(SPLASH_DIM/2, SPLASH_DIM/2)
op.GeoM.Translate(dx, dy)
sp.Sprite.DrawImage(assets.ImageBank[assets.Splash], op)
op.GeoM.Translate(-2*dx, 0)
sp.Sprite.DrawImage(assets.ImageBank[assets.Splash], op)
}
}
func (sp *Splash) GetPosition() gamedata.Coordinates {