Added a rain layer for atmosphere.
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@@ -30,6 +30,7 @@ const (
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Splash ImgAssetName = "Splash"
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LaserBeam ImgAssetName = "LaserBeam"
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ItemLaser ImgAssetName = "ItemLaser"
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RainSplash ImgAssetName = "RainSplash"
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)
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var (
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@@ -69,6 +70,8 @@ var (
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laserbeam_img []byte
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//go:embed item-laser.png
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itemlaser_img []byte
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//go:embed rain-splash.png
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rainsplash_img []byte
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)
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func LoadImages() {
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@@ -91,6 +94,7 @@ func LoadImages() {
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ImageBank[Splash] = LoadImagesFatal(splash_img)
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ImageBank[LaserBeam] = LoadImagesFatal(laserbeam_img)
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ImageBank[ItemLaser] = LoadImagesFatal(itemlaser_img)
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ImageBank[RainSplash] = LoadImagesFatal(rainsplash_img)
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}
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BIN
assets/rain-splash.png
Normal file
BIN
assets/rain-splash.png
Normal file
Binary file not shown.
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After Width: | Height: | Size: 103 B |
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