Added new enemy character. WIP.
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@@ -23,6 +23,7 @@ const (
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TileSet ImgAssetName = "TileSet"
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Altar ImgAssetName = "Altar"
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Weapon ImgAssetName = "Weapon"
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Worm ImgAssetName = "Worm"
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)
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var (
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@@ -48,6 +49,8 @@ var (
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altar_img []byte
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//go:embed weapon.png
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weapon_img []byte
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//go:embed worm.png
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worm_img []byte
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)
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func LoadImages() {
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@@ -63,6 +66,7 @@ func LoadImages() {
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ImageBank[TileSet] = LoadImagesFatal(tileset_img)
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ImageBank[Altar] = LoadImagesFatal(altar_img)
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ImageBank[Weapon] = LoadImagesFatal(weapon_img)
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ImageBank[Worm] = LoadImagesFatal(worm_img)
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}
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