Added weapon system. Animated laser.

This commit is contained in:
2024-11-21 16:26:25 -05:00
parent 75d464b5e2
commit 257318926d
12 changed files with 210 additions and 50 deletions

View File

@@ -1,27 +1,30 @@
package elements
import (
"image/color"
"image"
"mover/assets"
"mover/gamedata"
"github.com/hajimehoshi/ebiten/v2"
)
type Laser struct {
Sprite *ebiten.Image
position gamedata.Coordinates
angle float64
cycle int
firing bool
Sprite *ebiten.Image
position gamedata.Coordinates
angle float64
cycle int
firing bool
numcycles int
}
func NewLaser(pos gamedata.Coordinates, angle float64) *Laser {
l := &Laser{
Sprite: ebiten.NewImage(200, 20),
angle: angle,
cycle: 0,
position: pos,
firing: false,
Sprite: ebiten.NewImage(200, 20),
angle: angle,
cycle: 0,
position: pos,
firing: false,
numcycles: 5,
}
return l
}
@@ -33,7 +36,16 @@ func (l *Laser) Update() error {
func (l *Laser) Draw() {
l.Sprite.Clear()
l.Sprite.Fill(color.White)
//l.Sprite.Fill(color.White)
idx := (l.cycle / 4) % l.numcycles
x0 := 0
y0 := 20 * idx
x1 := 200
y1 := y0 + 20
l.Sprite.DrawImage(assets.ImageBank[assets.LaserBeam].SubImage(image.Rect(x0, y0, x1, y1)).(*ebiten.Image), nil)
}
func (l *Laser) GetPosition() gamedata.Coordinates {