Added weapon system. Animated laser.
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@@ -28,6 +28,7 @@ const (
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Cloud ImgAssetName = "Cloud"
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Fireball ImgAssetName = "Fireball"
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Splash ImgAssetName = "Splash"
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LaserBeam ImgAssetName = "LaserBeam"
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)
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var (
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@@ -63,6 +64,8 @@ var (
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fireball_img []byte
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//go:embed splash.png
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splash_img []byte
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//go:embed laserbeam.png
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laserbeam_img []byte
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)
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func LoadImages() {
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@@ -83,6 +86,7 @@ func LoadImages() {
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ImageBank[Cloud] = LoadImagesFatal(cloud_img)
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ImageBank[Fireball] = LoadImagesFatal(fireball_img)
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ImageBank[Splash] = LoadImagesFatal(splash_img)
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ImageBank[LaserBeam] = LoadImagesFatal(laserbeam_img)
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}
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BIN
assets/laserbeam.png
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assets/laserbeam.png
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After Width: | Height: | Size: 786 B |
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Before Width: | Height: | Size: 470 B After Width: | Height: | Size: 615 B |
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