Added weapon drops and collection. New laser item asset.
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@@ -29,6 +29,7 @@ const (
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Fireball ImgAssetName = "Fireball"
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Splash ImgAssetName = "Splash"
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LaserBeam ImgAssetName = "LaserBeam"
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ItemLaser ImgAssetName = "ItemLaser"
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)
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var (
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@@ -66,6 +67,8 @@ var (
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splash_img []byte
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//go:embed laserbeam.png
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laserbeam_img []byte
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//go:embed item-laser.png
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itemlaser_img []byte
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)
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func LoadImages() {
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@@ -87,6 +90,7 @@ func LoadImages() {
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ImageBank[Fireball] = LoadImagesFatal(fireball_img)
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ImageBank[Splash] = LoadImagesFatal(splash_img)
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ImageBank[LaserBeam] = LoadImagesFatal(laserbeam_img)
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ImageBank[ItemLaser] = LoadImagesFatal(itemlaser_img)
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}
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