Cloud layer.

This commit is contained in:
2024-11-16 12:31:22 -05:00
parent fd46346346
commit 1d65d0046e
9 changed files with 214 additions and 12 deletions

View File

@@ -4,6 +4,7 @@ import (
"fmt"
"image/color"
"math"
"math/rand/v2"
"mover/assets"
"mover/elements"
"mover/fonts"
@@ -50,6 +51,7 @@ func NewCanvas(a gamedata.Area) *Canvas {
goblinspawned: false,
score: 0,
runtime: 0.,
counter: 0,
}
c.eventmap = make(map[gamedata.GameEvent]func())
return c
@@ -70,9 +72,9 @@ func (c *Canvas) Update() error {
c.UpdateCharge()
c.UpdateEnemies()
c.CleanupTargets()
c.counter++
}
c.counter++
return nil
}
@@ -105,7 +107,7 @@ func (c *Canvas) Draw(drawimg *ebiten.Image) {
if e.Health() > 0 {
x0 := e.GetPosition().X - float64(e.GetSprite().Bounds().Dx())
y0 := e.GetPosition().Y - 2/3.*float64(e.GetSprite().Bounds().Dy())
vector.DrawFilledRect(c.Sprite, float32(x0), float32(y0), 204, 12, color.Black, true)
vector.DrawFilledRect(c.Sprite, float32(x0), float32(y0), float32(e.MaxHealth())*2+4, 12, color.Black, true)
vector.DrawFilledRect(c.Sprite, float32(x0+2), float32(y0+2), float32(e.Health())*2, 8, color.RGBA{R: 0xff, G: 0x00, B: 0x00, A: 0xff}, true)
}
}
@@ -351,7 +353,8 @@ func (c *Canvas) UpdateEnemies() {
e.Update()
}
if !c.gameover {
/*
if !c.goblinspawned {
//spawn new enemies
f := 40000 / (c.counter + 1)
@@ -376,13 +379,15 @@ func (c *Canvas) UpdateEnemies() {
newenemy.SetTarget(c.hero.Pos)
c.enemies = append(c.enemies, newenemy)
}*/
}
}
if !c.goblinspawned {
if !c.goblinspawned && c.counter > 1200 {
newfg := elements.NewFlyGoblin()
c.enemies = append(c.enemies, newfg)
c.goblinspawned = true
}
}
}

109
gameelement/cloudlayer.go Normal file
View File

@@ -0,0 +1,109 @@
package gameelement
import (
"math"
"math/rand/v2"
"mover/elements"
"mover/gamedata"
"github.com/hajimehoshi/ebiten/v2"
)
type CloudLayer struct {
Sprite *ebiten.Image
clouds []*elements.Cloud
dimensions gamedata.Area
cycle int
}
func NewCloudLayer(a gamedata.Area) *CloudLayer {
c := &CloudLayer{
Sprite: ebiten.NewImage(a.Width, a.Height),
cycle: 0,
dimensions: a,
}
return c
}
func (c *CloudLayer) SetInputs(gamedata.GameInputs) {
}
func (c *CloudLayer) Update() error {
c.cycle++
for _, cloud := range c.clouds {
cloud.Update()
cpos := cloud.GetPosition()
if cpos.X > float64(c.dimensions.Width)+float64(cloud.Sprite.Bounds().Dx()) {
dx := -float64(cloud.Sprite.Bounds().Dx())
cloud.SetPosition(gamedata.Coordinates{X: dx, Y: cloud.GetPosition().Y})
}
if cpos.X < -float64(cloud.Sprite.Bounds().Dx()) {
dx := float64(c.dimensions.Width + cloud.Sprite.Bounds().Dx())
cloud.SetPosition(gamedata.Coordinates{X: dx, Y: cloud.GetPosition().Y})
}
if cpos.Y > float64(c.dimensions.Height)+float64(cloud.Sprite.Bounds().Dy()) {
dy := -float64(cloud.Sprite.Bounds().Dy())
cloud.SetPosition(gamedata.Coordinates{X: cloud.GetPosition().X, Y: dy})
}
if cpos.Y < -float64(cloud.Sprite.Bounds().Dy()) {
dy := float64(c.dimensions.Height + cloud.Sprite.Bounds().Dy())
cloud.SetPosition(gamedata.Coordinates{X: cloud.GetPosition().X, Y: dy})
}
}
return nil
}
func (c *CloudLayer) Draw(drawimg *ebiten.Image) {
c.Sprite.Clear()
for _, cloud := range c.clouds {
cloud.Draw()
op := &ebiten.DrawImageOptions{}
op.GeoM.Translate(cloud.GetPosition().X, cloud.GetPosition().Y)
op.ColorScale.ScaleAlpha(float32(cloud.Alpha))
c.Sprite.DrawImage(cloud.Sprite, op)
}
drawimg.DrawImage(c.Sprite, nil)
}
func (c *CloudLayer) Initialize() {
//cull previous cloud layer
for i := 0; i < len(c.clouds); i++ {
c.clouds[i] = nil
}
c.clouds = c.clouds[:0]
numclouds := rand.IntN(20)
angle := rand.Float64() * math.Pi * 2
for i := 0; i < numclouds; i++ {
a := gamedata.Area{
Height: rand.IntN(c.dimensions.Width/2) + 1,
Width: rand.IntN(c.dimensions.Height/2) + 1,
}
velocity := rand.Float64() * 3
//velocity := 0.
newcloud := elements.NewCloud(a, angle, velocity)
newcloud.Alpha = rand.Float64() / 2
newcloud.SetPosition(gamedata.Coordinates{
X: rand.Float64() * float64(c.dimensions.Width),
Y: rand.Float64() * float64(c.dimensions.Height),
})
c.clouds = append(c.clouds, newcloud)
}
}
func (c *CloudLayer) RegisterEvents(e gamedata.GameEvent, f func()) {
}