Fixed health bar positioning. Added fireball sfx.

This commit is contained in:
2024-11-17 13:35:29 -05:00
parent e049e8c3d0
commit 1498865026
6 changed files with 32 additions and 15 deletions

View File

@@ -41,6 +41,8 @@ var (
PauseIn []byte
//go:embed pauseout.wav
PauseOut []byte
//go:embed flare.wav
Flare []byte
)
func LoadSounds() {

BIN
assets/flare.wav Normal file

Binary file not shown.

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@@ -19,6 +19,7 @@ type FlyEye struct {
state gamedata.EnemyState
cycle int
dyingcount int
health int
hit bool
touched bool
toggle bool
@@ -30,6 +31,7 @@ func NewFlyEye() *FlyEye {
Sprite: ebiten.NewImage(46, 46),
Maks: ebiten.NewImage(48, 48),
MaksDest: ebiten.NewImage(48, 48),
health: 0,
cycle: 0,
dyingcount: 0,
hit: false,
@@ -124,6 +126,7 @@ func (f *FlyEye) SetHit() {
f.hit = true
f.state = gamedata.EnemyStateDying
f.cycle = 0
f.health--
}
func (f *FlyEye) IsTouched() bool {
@@ -165,7 +168,7 @@ func (f *FlyEye) SetExplosionInitiated() {
func (f *FlyEye) Health() int {
//health bars reserved for special enemies, flyeye is a one
//hitter so returning zero ensure no health bar is rendered
return 0
return f.health
}
func (f *FlyEye) MaxHealth() int {

View File

@@ -8,4 +8,5 @@ const (
GameEventNewShot
GameEventTargetHit
GameEventExplosion
GameEventFireball
)

View File

@@ -68,12 +68,11 @@ func (c *Canvas) Update() error {
if !c.initialized {
c.Initialize()
} else {
//update positions()
//hero first
c.UpdateHero()
c.UpdateProjectiles()
c.UpdateCharge()
c.UpdateEnemies()
c.SpawnEnemies()
c.CleanupTargets()
c.counter++
}
@@ -100,6 +99,7 @@ func (c *Canvas) Draw(drawimg *ebiten.Image) {
c.Sprite.DrawImage(assets.ImageBank[assets.Weapon], op)
}
//draw enemy shadows
for _, es := range c.enemies {
if es.GetEnemyState() < gamedata.EnemyStateExploding {
@@ -116,6 +116,7 @@ func (c *Canvas) Draw(drawimg *ebiten.Image) {
}
}
//draw enemies
for _, e := range c.enemies {
e.Draw()
@@ -127,13 +128,15 @@ func (c *Canvas) Draw(drawimg *ebiten.Image) {
op.GeoM.Rotate(e.GetAngle())
op.GeoM.Translate(e.GetPosition().X, e.GetPosition().Y)
//op := &ebiten.DrawImageOptions{}
//op.GeoM.Translate(e.GetPosition().X-float64(e.GetSprite().Bounds().Dx())/2, e.GetPosition().Y-float64(e.GetSprite().Bounds().Dy())/2)
c.Sprite.DrawImage(e.GetSprite(), op)
//do we need a health bar for this enemy?
if e.Health() > 0 {
x0 := e.GetPosition().X - float64(e.GetSprite().Bounds().Dx())
hbWidth := float64(e.MaxHealth())*2 + 4
p1 := float64(e.GetSprite().Bounds().Dx())
p0 := e.GetPosition().X - p1/2
x0 := p0 - (hbWidth-p1)/2
y0 := e.GetPosition().Y - 2/3.*float64(e.GetSprite().Bounds().Dy())
vector.DrawFilledRect(c.Sprite, float32(x0), float32(y0), float32(e.MaxHealth())*2+4, 12, color.Black, true)
vector.DrawFilledRect(c.Sprite, float32(x0+2), float32(y0+2), float32(e.Health())*2, 8, color.RGBA{R: 0xff, G: 0x00, B: 0x00, A: 0xff}, true)
@@ -165,7 +168,6 @@ func (c *Canvas) Draw(drawimg *ebiten.Image) {
text.Draw(c.Sprite, "PRESS START TO TRY AGAIN", fonts.SurviveFont.Arcade, 640/2-150, 480/2, color.White)
}
//op := &ebiten.DrawImageOptions{}
op.GeoM.Reset()
drawimg.DrawImage(c.Sprite, op)
}
@@ -293,16 +295,9 @@ func (c *Canvas) UpdateProjectiles() {
c.collisionMask.DrawImage(e.GetSprite(), op)
if c.HasCollided(c.collisionMask, 640*480*4) {
//fmt.Println("pixel collision")
//delete(g.projectiles, k)
projectilevalid = false
//target.ToggleColor()
e.SetHit()
//target.SetOrigin(gamedata.Coordinates{X: rand.Float64() * 640, Y: rand.Float64() * 480})
//target.Hit = true
/*player := audioContext.NewPlayerFromBytes(assets.TargetHit)
player.Play()*/
if c.eventmap[gamedata.GameEventTargetHit] != nil {
c.eventmap[gamedata.GameEventTargetHit]()
}
@@ -381,13 +376,17 @@ func (c *Canvas) UpdateEnemies() {
e.Update()
}
}
func (c *Canvas) SpawnEnemies() {
if !c.gameover {
if !c.goblinspawned || c.goblindead {
c.SpawnFlyEyes()
}
if !c.goblinspawned { //&& c.counter > 1200 && !c.goblindead {
if !c.goblinspawned && c.counter > 2400 && !c.goblindead {
c.SpawnGoblin()
}
@@ -508,5 +507,9 @@ func (c *Canvas) GoblinFireballEvent() {
newfb.SetPosition(c.goblin.GetPosition())
c.enemies = append(c.enemies, newfb)
if c.eventmap[gamedata.GameEventFireball] != nil {
c.eventmap[gamedata.GameEventFireball]()
}
}
}

View File

@@ -47,6 +47,7 @@ func NewPrimary() *Primary {
canvas.RegisterEvents(gamedata.GameEventNewShot, p.EventHandlerNewShot)
canvas.RegisterEvents(gamedata.GameEventTargetHit, p.EventHandlerTargetHit)
canvas.RegisterEvents(gamedata.GameEventExplosion, p.EventHandlerExplosion)
canvas.RegisterEvents(gamedata.GameEventFireball, p.EventHandlerFireball)
p.elements = append(p.elements, canvas)
//create foreground cloud layer
@@ -211,6 +212,9 @@ func (p *Primary) PlayAudio(e gamedata.GameEvent) {
case gamedata.GameEventExplosion:
player := audioContext.NewPlayerFromBytes(assets.Splode)
player.Play()
case gamedata.GameEventFireball:
player := audioContext.NewPlayerFromBytes(assets.Flare)
player.Play()
}
}
@@ -234,3 +238,7 @@ func (p *Primary) EventHandlerTargetHit() {
func (p *Primary) EventHandlerExplosion() {
p.gameevents[gamedata.GameEventExplosion] = true
}
func (p *Primary) EventHandlerFireball() {
p.gameevents[gamedata.GameEventFireball] = true
}