179 lines
3.5 KiB
Go
179 lines
3.5 KiB
Go
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package elements
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import (
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"image"
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"image/color"
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"mover/assets"
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"mover/gamedata"
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"github.com/hajimehoshi/ebiten/v2"
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)
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type FlyGoblin struct {
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Sprite *ebiten.Image
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Maks *ebiten.Image
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MaksDest *ebiten.Image
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position gamedata.Coordinates
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target gamedata.Coordinates
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state gamedata.EnemyState
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cycle int
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health int
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dyingcount int
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damageduration int
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right bool
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hit bool
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touched bool
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toggle bool
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sploding bool
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damage bool
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}
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func NewFlyGoblin() *FlyGoblin {
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fg := &FlyGoblin{
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Sprite: ebiten.NewImage(96, 96),
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Maks: ebiten.NewImage(96, 96),
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MaksDest: ebiten.NewImage(96, 96),
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health: 100,
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damageduration: 0,
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}
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fg.Maks.Fill(color.White)
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return fg
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}
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func (f *FlyGoblin) Update() error {
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if f.damage {
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f.damageduration++
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if f.damageduration > 30 {
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f.damage = false
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f.damageduration = 0
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}
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}
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if f.state < gamedata.EnemyStateDying {
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dx := f.target.X - f.position.X
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dy := f.target.Y - f.position.Y
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f.right = dx/48 > 0
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f.position.X += dx / 48
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f.position.Y += dy / 48
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}
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f.cycle++
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return nil
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}
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func (f *FlyGoblin) Draw() {
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f.Sprite.Clear()
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f.MaksDest.Clear()
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idx := (f.cycle / 8) % 4
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x0 := 96 * idx
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x1 := x0 + 96
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y0 := 0
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y1 := 96
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op := &ebiten.DrawImageOptions{}
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if f.right {
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op.GeoM.Scale(-1, 1)
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op.GeoM.Translate(MOVER_WIDTH*2, 0)
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}
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switch f.state {
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case gamedata.EnemyStateDefault:
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if !f.toggle {
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f.Sprite.DrawImage(assets.ImageBank[assets.Worm].SubImage(image.Rect(x0, y0, x1, y1)).(*ebiten.Image), op)
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} else {
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f.Sprite.DrawImage(assets.ImageBank[assets.WormDamaged].SubImage(image.Rect(x0, y0, x1, y1)).(*ebiten.Image), op)
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}
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case gamedata.EnemyStateHit:
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if (f.cycle/5)%2 == 0 && f.damage {
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f.MaksDest.DrawImage(assets.ImageBank[assets.WormDamaged].SubImage(image.Rect(x0, y0, x1, y1)).(*ebiten.Image), op)
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op := &ebiten.DrawImageOptions{}
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op.GeoM.Reset()
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op.Blend = ebiten.BlendSourceAtop
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f.MaksDest.DrawImage(f.Maks, op)
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f.Sprite.DrawImage(f.MaksDest, nil)
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} else {
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f.Sprite.DrawImage(assets.ImageBank[assets.WormDamaged].SubImage(image.Rect(x0, y0, x1, y1)).(*ebiten.Image), op)
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}
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case gamedata.EnemyStateExploding:
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op.GeoM.Scale(2, 2)
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//op.GeoM.Translate(-48, -48)
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f.Sprite.DrawImage(assets.ImageBank[assets.FlyEyeDying].SubImage(image.Rect(x0, y0, x1, y1)).(*ebiten.Image), op)
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if idx == 3 {
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f.state = gamedata.EnemyStateDead
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}
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}
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}
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func (f *FlyGoblin) GetPosition() gamedata.Coordinates {
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return f.position
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}
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func (f *FlyGoblin) SetPosition(pos gamedata.Coordinates) {
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f.position = pos
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}
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func (f *FlyGoblin) SetTarget(target gamedata.Coordinates) {
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f.target = target
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}
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func (f *FlyGoblin) GetSprite() *ebiten.Image {
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return f.Sprite
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}
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func (f *FlyGoblin) GetEnemyState() gamedata.EnemyState {
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return f.state
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}
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func (f *FlyGoblin) SetHit() {
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f.health--
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f.damage = true
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f.state = gamedata.EnemyStateHit
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if f.health <= 0 {
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f.state = gamedata.EnemyStateExploding
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f.cycle = 0
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}
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}
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func (f *FlyGoblin) SetToggle() {
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f.toggle = !f.toggle
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if !f.toggle {
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f.state = gamedata.EnemyStateDefault
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}
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}
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func (f *FlyGoblin) IsToggled() bool {
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return f.toggle
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}
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func (f *FlyGoblin) SetTouched() {
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f.touched = true
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}
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func (f *FlyGoblin) ClearTouched() {
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f.touched = false
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}
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func (f *FlyGoblin) IsTouched() bool {
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return f.touched
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}
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func (f *FlyGoblin) ExplosionInitiated() bool {
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return f.sploding
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}
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func (f *FlyGoblin) SetExplosionInitiated() {
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f.sploding = true
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}
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func (f *FlyGoblin) Health() int {
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return f.health
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}
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