Files
survive/assets/imagebank.go

77 lines
1.7 KiB
Go
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package assets
import (
"bytes"
"image"
"log"
_ "embed"
"github.com/hajimehoshi/ebiten/v2"
)
type AssetName string
const (
FlyEyeNormal AssetName = "FlyEyeNormal"
FlyEyeDamaged AssetName = "FlyEyeDamaged"
FlyEyeDying AssetName = "FlyEyeDying"
FlyEyeShadow AssetName = "FlyEyeShadow"
HeroNormal AssetName = "HeroNormal"
HeroDying AssetName = "HeroDying"
TileSet AssetName = "TileSet"
Altar AssetName = "Altar"
Weapon AssetName = "Weapon"
)
var (
ImageBank map[AssetName]*ebiten.Image
flyeyeImage *ebiten.Image
flyeyeImage2 *ebiten.Image
flyeyeImage3 *ebiten.Image
shadow *ebiten.Image
//go:embed fly-eye.png
flyeye_img []byte
//go:embed fly-eye2.png
flyeye_img2 []byte
//go:embed fly-eye3.png
flyeye_img3 []byte
//go:embed shadow.png
shadow_img []byte
//go:embed hero.png
hero_img []byte
//go:embed herodeath.png
herodeath_img []byte
//go:embed grasstile.png
tileset_img []byte
//go:embed altar.png
altar_img []byte
//go:embed weapon.png
weapon_img []byte
)
func LoadImages() {
ImageBank = make(map[AssetName]*ebiten.Image)
ImageBank[FlyEyeNormal] = LoadImagesFatal(flyeye_img)
ImageBank[FlyEyeDamaged] = LoadImagesFatal(flyeye_img2)
ImageBank[FlyEyeDying] = LoadImagesFatal(flyeye_img3)
ImageBank[FlyEyeShadow] = LoadImagesFatal(shadow_img)
ImageBank[HeroNormal] = LoadImagesFatal(hero_img)
ImageBank[HeroDying] = LoadImagesFatal(herodeath_img)
ImageBank[TileSet] = LoadImagesFatal(tileset_img)
ImageBank[Altar] = LoadImagesFatal(altar_img)
ImageBank[Weapon] = LoadImagesFatal(weapon_img)
}
func LoadImagesFatal(b []byte) *ebiten.Image {
img, _, err := image.Decode(bytes.NewReader(b))
if err != nil {
log.Fatal(err)
}
return ebiten.NewImageFromImage(img)
}