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survive/elements/projectile.go

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package elements
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import (
"math"
"mover/gamedata"
)
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type Projectile struct {
Pos gamedata.Coordinates
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Velocity float64
a float64
}
func NewProjectile(origin gamedata.Coordinates, angle, velocity float64) *Projectile {
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return &Projectile{
Velocity: velocity,
a: angle,
Pos: origin,
}
}
func (p *Projectile) Update() {
dx := p.Velocity * math.Cos(p.a)
dy := p.Velocity * math.Sin(p.a)
p.Pos.X += dx
p.Pos.Y += dy
}
func (p *Projectile) Draw() {
}