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survive/elements/rainsplash.go

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2024-11-23 01:13:55 -05:00
package elements
import (
"image"
"math/rand/v2"
"mover/assets"
"mover/gamedata"
"github.com/hajimehoshi/ebiten/v2"
)
type RainSplash struct {
Sprite *ebiten.Image
position gamedata.Coordinates
cycle int
counter int
}
func NewRainSplash() *RainSplash {
rd := &RainSplash{
Sprite: ebiten.NewImage(10, 4),
cycle: rand.IntN(4),
counter: 0,
}
return rd
}
func (rd *RainSplash) Update() error {
rd.counter++
rd.cycle++
return nil
}
func (rd *RainSplash) Draw() {
rd.Sprite.Clear()
//rd.Sprite.Fill(color.White)
idx := (rd.cycle / 8) % 4
x0 := idx * 10
y0 := 0
x1 := x0 + 10
y1 := 4
rd.Sprite.DrawImage(assets.ImageBank[assets.RainSplash].SubImage(image.Rect(x0, y0, x1, y1)).(*ebiten.Image), nil)
}
func (rd *RainSplash) GetPosition() gamedata.Coordinates {
return rd.position
}
func (rd *RainSplash) SetPosition(pos gamedata.Coordinates) {
rd.position = pos
}
func (rd *RainSplash) Expired() bool {
return rd.counter > 30
}