Files
survive/gameelement/cloudlayer.go

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2024-11-16 12:31:22 -05:00
package gameelement
import (
"math"
"math/rand/v2"
"mover/elements"
"mover/gamedata"
"github.com/hajimehoshi/ebiten/v2"
)
type CloudLayer struct {
Sprite *ebiten.Image
clouds []*elements.Cloud
dimensions gamedata.Area
cycle int
}
func NewCloudLayer(a gamedata.Area) *CloudLayer {
c := &CloudLayer{
Sprite: ebiten.NewImage(a.Width, a.Height),
cycle: 0,
dimensions: a,
}
return c
}
func (c *CloudLayer) SetInputs(gamedata.GameInputs) {
}
func (c *CloudLayer) Update() error {
c.cycle++
for _, cloud := range c.clouds {
cloud.Update()
cpos := cloud.GetPosition()
if cpos.X > float64(c.dimensions.Width)+float64(cloud.Sprite.Bounds().Dx()) {
dx := -float64(cloud.Sprite.Bounds().Dx())
cloud.SetPosition(gamedata.Coordinates{X: dx, Y: cloud.GetPosition().Y})
}
if cpos.X < -float64(cloud.Sprite.Bounds().Dx()) {
dx := float64(c.dimensions.Width + cloud.Sprite.Bounds().Dx())
cloud.SetPosition(gamedata.Coordinates{X: dx, Y: cloud.GetPosition().Y})
}
if cpos.Y > float64(c.dimensions.Height)+float64(cloud.Sprite.Bounds().Dy()) {
dy := -float64(cloud.Sprite.Bounds().Dy())
cloud.SetPosition(gamedata.Coordinates{X: cloud.GetPosition().X, Y: dy})
}
if cpos.Y < -float64(cloud.Sprite.Bounds().Dy()) {
dy := float64(c.dimensions.Height + cloud.Sprite.Bounds().Dy())
cloud.SetPosition(gamedata.Coordinates{X: cloud.GetPosition().X, Y: dy})
}
}
return nil
}
func (c *CloudLayer) Draw(drawimg *ebiten.Image) {
c.Sprite.Clear()
for _, cloud := range c.clouds {
cloud.Draw()
op := &ebiten.DrawImageOptions{}
op.GeoM.Translate(cloud.GetPosition().X, cloud.GetPosition().Y)
op.ColorScale.ScaleAlpha(float32(cloud.Alpha))
c.Sprite.DrawImage(cloud.Sprite, op)
}
drawimg.DrawImage(c.Sprite, nil)
}
func (c *CloudLayer) Initialize() {
//cull previous cloud layer
for i := 0; i < len(c.clouds); i++ {
c.clouds[i] = nil
}
c.clouds = c.clouds[:0]
numclouds := rand.IntN(20)
angle := rand.Float64() * math.Pi * 2
for i := 0; i < numclouds; i++ {
a := gamedata.Area{
Height: rand.IntN(c.dimensions.Width/2) + 1,
Width: rand.IntN(c.dimensions.Height/2) + 1,
}
velocity := rand.Float64() * 3
//velocity := 0.
newcloud := elements.NewCloud(a, angle, velocity)
newcloud.Alpha = rand.Float64() / 2
newcloud.SetPosition(gamedata.Coordinates{
X: rand.Float64() * float64(c.dimensions.Width),
Y: rand.Float64() * float64(c.dimensions.Height),
})
c.clouds = append(c.clouds, newcloud)
}
}
func (c *CloudLayer) RegisterEvents(e gamedata.GameEvent, f func()) {
}