Files
survive/elements/laser.go

73 lines
1.2 KiB
Go
Raw Permalink Normal View History

2024-11-21 13:20:17 -05:00
package elements
import (
2024-11-21 16:26:25 -05:00
"image"
"mover/assets"
2024-11-21 13:20:17 -05:00
"mover/gamedata"
"github.com/hajimehoshi/ebiten/v2"
)
type Laser struct {
2024-11-21 16:26:25 -05:00
Sprite *ebiten.Image
position gamedata.Coordinates
angle float64
cycle int
firing bool
numcycles int
2024-11-21 13:20:17 -05:00
}
func NewLaser(pos gamedata.Coordinates, angle float64) *Laser {
l := &Laser{
2024-11-21 16:26:25 -05:00
Sprite: ebiten.NewImage(200, 20),
angle: angle,
cycle: 0,
position: pos,
firing: false,
numcycles: 5,
2024-11-21 13:20:17 -05:00
}
return l
}
func (l *Laser) Update() error {
l.cycle++
return nil
}
func (l *Laser) Draw() {
l.Sprite.Clear()
2024-11-21 16:26:25 -05:00
//l.Sprite.Fill(color.White)
idx := (l.cycle / 4) % l.numcycles
x0 := 0
y0 := 20 * idx
x1 := 200
y1 := y0 + 20
l.Sprite.DrawImage(assets.ImageBank[assets.LaserBeam].SubImage(image.Rect(x0, y0, x1, y1)).(*ebiten.Image), nil)
2024-11-21 13:20:17 -05:00
}
func (l *Laser) GetPosition() gamedata.Coordinates {
return l.position
}
func (l *Laser) SetPosition(pos gamedata.Coordinates) {
l.position = pos
}
func (l *Laser) GetAngle() float64 {
return l.angle
}
func (l *Laser) SetAngle(a float64) {
l.angle = a
}
func (l *Laser) SetFiring(b bool) {
l.firing = b
}
func (l *Laser) IsFiring() bool {
return l.firing
}