package assets import ( "bytes" _ "embed" "image" "log" "github.com/hajimehoshi/ebiten/v2" ) type ImgAssetName string const ( Green ImgAssetName = "Green" Blue ImgAssetName = "Blue" Yellow ImgAssetName = "Yellow" Red ImgAssetName = "Red" ) var ( ImageBank map[ImgAssetName]*ebiten.Image //go:embed dino_blue.png blue_img []byte //go:embed dino_green.png green_img []byte //go:embed dino_red.png red_img []byte //go:embed dino_yellow.png yellow_img []byte ) func init() { ImageBank = make(map[ImgAssetName]*ebiten.Image) ImageBank[Blue] = LoadImageFatal(blue_img) ImageBank[Green] = LoadImageFatal(green_img) ImageBank[Red] = LoadImageFatal(red_img) ImageBank[Yellow] = LoadImageFatal(yellow_img) } func LoadImageFatal(b []byte) *ebiten.Image { img, _, err := image.Decode(bytes.NewReader(b)) if err != nil { log.Fatal(err) } return ebiten.NewImageFromImage(img) }