package elements import ( "client/gamedata" "image/color" "github.com/hajimehoshi/ebiten/v2" ) type Block struct { Sprite *ebiten.Image cycle int position gamedata.Coordinates } func NewBlock() *Block { return &Block{ Sprite: ebiten.NewImage(20, 20), cycle: 0, } } func (b *Block) Update() { b.cycle++ } func (b *Block) Draw() { b.Sprite.Clear() b.Sprite.Fill(color.RGBA{R: 0xff, G: 0x00, B: 0x00, A: 0x00}) } func (b *Block) SetPosition(pos gamedata.Coordinates) { b.position = pos } func (b *Block) GetPosition() gamedata.Coordinates { return b.position }