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3 Commits
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main
| Author | SHA1 | Date | |
|---|---|---|---|
| 9ab80969b9 | |||
| 2b7bef30fa | |||
| fe428bee12 |
BIN
client/assets/dino_blue.png
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BIN
client/assets/dino_blue.png
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Binary file not shown.
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After Width: | Height: | Size: 1.9 KiB |
BIN
client/assets/dino_green.png
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BIN
client/assets/dino_green.png
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Binary file not shown.
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After Width: | Height: | Size: 1.9 KiB |
BIN
client/assets/dino_red.png
Normal file
BIN
client/assets/dino_red.png
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Binary file not shown.
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After Width: | Height: | Size: 1.9 KiB |
BIN
client/assets/dino_yellow.png
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BIN
client/assets/dino_yellow.png
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Binary file not shown.
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After Width: | Height: | Size: 1.9 KiB |
51
client/assets/imagebank.go
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51
client/assets/imagebank.go
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@@ -0,0 +1,51 @@
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package assets
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import (
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"bytes"
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_ "embed"
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"image"
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"log"
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"github.com/hajimehoshi/ebiten/v2"
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)
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type ImgAssetName string
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const (
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Green ImgAssetName = "Green"
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Blue ImgAssetName = "Blue"
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Yellow ImgAssetName = "Yellow"
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Red ImgAssetName = "Red"
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)
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var (
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ImageBank map[ImgAssetName]*ebiten.Image
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//go:embed dino_blue.png
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blue_img []byte
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//go:embed dino_green.png
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green_img []byte
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//go:embed dino_red.png
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red_img []byte
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//go:embed dino_yellow.png
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yellow_img []byte
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)
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func init() {
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ImageBank = make(map[ImgAssetName]*ebiten.Image)
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ImageBank[Blue] = LoadImageFatal(blue_img)
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ImageBank[Green] = LoadImageFatal(green_img)
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ImageBank[Red] = LoadImageFatal(red_img)
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ImageBank[Yellow] = LoadImageFatal(yellow_img)
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}
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func LoadImageFatal(b []byte) *ebiten.Image {
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img, _, err := image.Decode(bytes.NewReader(b))
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if err != nil {
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log.Fatal(err)
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}
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return ebiten.NewImageFromImage(img)
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}
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@@ -14,12 +14,14 @@ type Block struct {
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position gamedata.Coordinates
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target gamedata.Coordinates
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hit bool
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clr color.RGBA
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}
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func NewBlock() *Block {
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return &Block{
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Sprite: ebiten.NewImage(20, 20),
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cycle: 0,
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clr: color.RGBA{R: 0xff, G: 0x00, B: 0x00, A: 0x00},
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}
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}
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@@ -40,11 +42,7 @@ func (b *Block) Update() {
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func (b *Block) Draw() {
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b.Sprite.Clear()
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if !b.hit {
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b.Sprite.Fill(color.RGBA{R: 0xff, G: 0x00, B: 0x00, A: 0x00})
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} else {
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b.Sprite.Fill(color.RGBA{R: 0x00, G: 0xff, B: 0x00, A: 0xff})
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}
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b.Sprite.Fill(b.clr)
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}
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func (b *Block) SetPosition(pos gamedata.Coordinates) {
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@@ -63,10 +61,10 @@ func (b *Block) GetTargetosition() gamedata.Coordinates {
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return b.target
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}
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func (b *Block) SetHit(hit bool) {
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b.hit = hit
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}
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func (b *Block) GetHit() bool {
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return b.hit
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}
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func (b *Block) SetColor(clr color.RGBA) {
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b.clr = clr
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}
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106
client/elements/dino.go
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106
client/elements/dino.go
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@@ -0,0 +1,106 @@
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package elements
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import (
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"client/assets"
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"client/gamedata"
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"image"
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"github.com/hajimehoshi/ebiten/v2"
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)
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const (
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dinoWidth = 24
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dinoHeight = 24
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)
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type DinoInfo struct {
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DinoAction gamedata.DinoAction
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NumCycles int
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XOffset int
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}
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var (
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dinoCycleCount = []DinoInfo{
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{gamedata.DinoActionIdle, 4, 0},
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{gamedata.DinoActionWalk, 6, 4},
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{gamedata.DinoActionSlap, 3, 10},
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}
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)
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type Dino struct {
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Sprite *ebiten.Image
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dinotype gamedata.DinoType
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dinoaction gamedata.DinoAction
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cycle int
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asset *ebiten.Image
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left bool
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slapping bool
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}
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func NewDino(dtype gamedata.DinoType) *Dino {
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dino := &Dino{
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Sprite: ebiten.NewImage(dinoWidth*2, dinoHeight*2),
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cycle: 0,
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dinotype: dtype,
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dinoaction: gamedata.DinoActionIdle,
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}
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switch dtype {
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case gamedata.DinoTypeBlue:
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dino.asset = assets.ImageBank[assets.Blue]
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case gamedata.DinoTypeGreen:
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dino.asset = assets.ImageBank[assets.Green]
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case gamedata.DinoTypeRed:
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dino.asset = assets.ImageBank[assets.Red]
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case gamedata.DinoTypeYellow:
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dino.asset = assets.ImageBank[assets.Yellow]
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}
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return dino
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}
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func (d *Dino) Update() {
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d.cycle++
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}
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func (d *Dino) Draw() {
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d.Sprite.Clear()
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idx := d.cycle / 8 % dinoCycleCount[d.dinoaction].NumCycles
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x0 := dinoWidth * (idx + dinoCycleCount[d.dinoaction].XOffset)
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y0 := 0
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x1 := x0 + dinoWidth
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y1 := dinoHeight
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op := &ebiten.DrawImageOptions{}
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if d.left {
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op.GeoM.Scale(-1, 1)
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op.GeoM.Translate(dinoWidth, 0)
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}
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op.GeoM.Translate(-dinoWidth/2, -dinoHeight/2)
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op.GeoM.Scale(2, 2)
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op.GeoM.Translate(dinoWidth, dinoHeight)
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d.Sprite.DrawImage(d.asset.SubImage(image.Rect(x0, y0, x1, y1)).(*ebiten.Image), op)
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if d.slapping && idx >= dinoCycleCount[d.dinoaction].NumCycles-1 {
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d.slapping = false
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}
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}
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func (d *Dino) SetAction(action gamedata.DinoAction) {
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if d.slapping {
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//wait until we're done slapping
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} else {
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d.dinoaction = action
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if action == gamedata.DinoActionSlap {
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d.cycle = 0
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d.slapping = true
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}
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}
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}
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func (d *Dino) SetLeft(left bool) {
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d.left = left
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}
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@@ -7,6 +7,7 @@ import (
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"client/gamedata"
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"client/pb"
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"fmt"
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"image/color"
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"maps"
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"math"
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"sync"
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@@ -15,14 +16,18 @@ import (
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"github.com/hajimehoshi/ebiten/v2"
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"github.com/hajimehoshi/ebiten/v2/inpututil"
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"github.com/hajimehoshi/ebiten/v2/text/v2"
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"github.com/hajimehoshi/ebiten/v2/vector"
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"golang.org/x/exp/rand"
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)
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var (
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const (
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screenWidth = 640
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screenHeight = 480
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movementLimit = 5
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stageRadius = 200
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)
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var (
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namelist = []string{"slappy", "mick", "rodney", "george", "ringo",
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"robin", "temitry", "evangeline", "ron", "abigail", "lester",
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"maynard", "agnes", "stacey", "wendell", "susanne", "myrtle",
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@@ -42,17 +47,25 @@ type ClientData struct {
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Name string
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Position gamedata.Coordinates
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Hit bool
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Eliminated bool
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}
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type Game struct {
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name string
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blocky *elements.Block
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hitblocky *elements.Block
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elimblocky *elements.Block
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gameId int
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realclients map[int]ClientData
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gameclient *client.Client
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cycle int
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mu sync.Mutex
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//similar fields that we see in the client list, but for us
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eliminated bool
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hit bool
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dino *elements.Dino
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}
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func NewGame() *Game {
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@@ -60,11 +73,15 @@ func NewGame() *Game {
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gameclient: client.NewClient(),
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blocky: elements.NewBlock(),
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hitblocky: elements.NewBlock(),
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elimblocky: elements.NewBlock(),
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cycle: 0,
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name: namelist[rand.Intn(len(namelist))],
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dino: elements.NewDino(gamedata.DinoTypeGreen),
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}
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g.hitblocky.SetHit(true)
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g.blocky.SetColor(color.RGBA{R: 0xff, G: 0x00, B: 0x00, A: 0xff})
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g.hitblocky.SetColor(color.RGBA{R: 0x00, G: 0xff, B: 0xff, A: 0xff})
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g.elimblocky.SetColor(color.RGBA{R: 0x00, G: 0x00, B: 0xff, A: 0xff})
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g.blocky.SetPosition(gamedata.Coordinates{X: float64(screenWidth) / 2, Y: float64(screenHeight) / 2})
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g.blocky.SetTargetPosition(gamedata.Coordinates{X: float64(screenWidth) / 2, Y: float64(screenHeight) / 2})
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@@ -79,6 +96,7 @@ func NewGame() *Game {
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func (g *Game) Update() error {
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g.blocky.Update()
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g.dino.Update()
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//g.hitblocky.Update()
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g.HandleInput()
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@@ -93,11 +111,22 @@ func (g *Game) Draw(screen *ebiten.Image) {
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g.blocky.Draw()
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g.hitblocky.Draw()
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g.elimblocky.Draw()
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vector.StrokeCircle(screen, float32(screenWidth)/2, float32(screenHeight)/2, stageRadius, 3, color.White, true)
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op := &ebiten.DrawImageOptions{}
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op.GeoM.Translate(-float64(g.blocky.Sprite.Bounds().Dx())/2, -float64(g.blocky.Sprite.Bounds().Dy())/2)
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op.GeoM.Translate(g.blocky.GetPosition().X, g.blocky.GetPosition().Y)
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if !g.eliminated {
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if !g.hit {
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screen.DrawImage(g.blocky.Sprite, op)
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} else {
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screen.DrawImage(g.hitblocky.Sprite, op)
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}
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} else {
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screen.DrawImage(g.elimblocky.Sprite, op)
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}
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f2 := &text.GoTextFace{
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Source: fonts.LaunchyFont.New,
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Size: 12,
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@@ -113,11 +142,16 @@ func (g *Game) Draw(screen *ebiten.Image) {
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op := &ebiten.DrawImageOptions{}
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op.GeoM.Translate(-float64(g.blocky.Sprite.Bounds().Dx())/2, -float64(g.blocky.Sprite.Bounds().Dy())/2)
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op.GeoM.Translate(client.Position.X, client.Position.Y)
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if client.Eliminated {
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screen.DrawImage(g.elimblocky.Sprite, op)
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} else {
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if !client.Hit {
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screen.DrawImage(g.blocky.Sprite, op)
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} else {
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screen.DrawImage(g.hitblocky.Sprite, op)
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}
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}
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f2 := &text.GoTextFace{
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Source: fonts.LaunchyFont.New,
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@@ -128,6 +162,12 @@ func (g *Game) Draw(screen *ebiten.Image) {
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text.Draw(screen, client.Name, f2, top)
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}
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g.dino.Draw()
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dop := &ebiten.DrawImageOptions{}
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dop.GeoM.Translate(-float64(g.dino.Sprite.Bounds().Dx())/2, -float64(g.dino.Sprite.Bounds().Dy())/2)
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dop.GeoM.Translate(g.blocky.GetPosition().X, g.blocky.GetPosition().Y)
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screen.DrawImage(g.dino.Sprite, dop)
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}
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func (g *Game) Layout(outsideWidth, outsideHeight int) (screenwidth, screenheight int) {
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@@ -151,13 +191,19 @@ func (g *Game) HandleServerData(envelope *pb.ServerEnvelope) {
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Y: client.Coordinates.Y,
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},
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Hit: client.Hit,
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Eliminated: client.Eliminated,
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}
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g.mu.Lock()
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g.realclients[int(client.Id)] = update
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g.mu.Unlock()
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} else {
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g.blocky.SetHit(client.Hit)
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g.eliminated = client.Eliminated
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g.hit = client.Hit
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//this is us
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//g.blocky.SetHit(client.Hit)
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}
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}
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case *pb.ServerEnvelope_Event:
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@@ -174,8 +220,10 @@ func (g *Game) HandleServerData(envelope *pb.ServerEnvelope) {
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fmt.Println("Server is trying to give us our id: ", payload.Identity.Id)
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g.gameId = int(payload.Identity.Id)
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case *pb.ServerEnvelope_Gameevent:
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fmt.Printf("someone slapping! target:%d, instigator:%d isSlap:%d", payload.Gameevent.Target, payload.Gameevent.Instigator, payload.Gameevent.Slap)
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//fmt.Printf("someone slapping! target:%d, instigator:%d isSlap:%d", payload.Gameevent.Target, payload.Gameevent.Instigator, payload.Gameevent.Slap)
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switch payload.Gameevent.Event.(type) {
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case *pb.GameEvent_Slap:
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if payload.Gameevent.Target == int32(g.gameId) {
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g.mu.Lock()
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dx := g.blocky.GetPosition().X - g.realclients[int(payload.Gameevent.Instigator)].Position.X
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@@ -204,6 +252,17 @@ func (g *Game) HandleServerData(envelope *pb.ServerEnvelope) {
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cpos.Y = g.blocky.GetPosition().Y + dy
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g.blocky.SetTargetPosition(cpos)
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}
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case *pb.GameEvent_Eliminated:
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fmt.Println("someone eliminated...", payload.Gameevent.Target)
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|
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/*
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g.mu.Lock()
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client := g.realclients[int(payload.Gameevent.Target)]
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client.Eliminated = true
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g.realclients[int(payload.Gameevent.Target)] = client
|
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g.mu.Unlock()
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*/
|
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}
|
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}
|
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}
|
||||
|
||||
@@ -211,6 +270,7 @@ func (g *Game) HandleInput() {
|
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|
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dx := 0
|
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dy := 0
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|
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if ebiten.IsKeyPressed(ebiten.KeyW) {
|
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dy = -movementLimit
|
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}
|
||||
@@ -219,9 +279,17 @@ func (g *Game) HandleInput() {
|
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}
|
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if ebiten.IsKeyPressed(ebiten.KeyA) {
|
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dx = -movementLimit
|
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g.dino.SetLeft(true)
|
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}
|
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if ebiten.IsKeyPressed(ebiten.KeyD) {
|
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dx = +movementLimit
|
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g.dino.SetLeft(false)
|
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}
|
||||
|
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if math.Abs(float64(dx)) > 0 || math.Abs(float64(dy)) > 0 {
|
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g.dino.SetAction(gamedata.DinoActionWalk)
|
||||
} else {
|
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g.dino.SetAction(gamedata.DinoActionIdle)
|
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}
|
||||
|
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cpos := g.blocky.GetPosition()
|
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@@ -231,6 +299,7 @@ func (g *Game) HandleInput() {
|
||||
|
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if inpututil.IsKeyJustPressed(ebiten.KeySpace) {
|
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g.SendSlap()
|
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g.dino.SetAction(gamedata.DinoActionSlap)
|
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}
|
||||
|
||||
}
|
||||
|
||||
@@ -1,6 +1,33 @@
|
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package gamedata
|
||||
|
||||
import "math"
|
||||
|
||||
type DinoType int
|
||||
|
||||
const (
|
||||
DinoTypeGreen DinoType = iota
|
||||
DinoTypeBlue
|
||||
DinoTypeRed
|
||||
DinoTypeYellow
|
||||
DinoTypeMax
|
||||
)
|
||||
|
||||
type DinoAction int
|
||||
|
||||
const (
|
||||
DinoActionIdle DinoAction = iota
|
||||
DinoActionWalk
|
||||
DinoActionSlap
|
||||
DinoActionMax
|
||||
)
|
||||
|
||||
type Coordinates struct {
|
||||
X float64 `json:"X"`
|
||||
Y float64 `json:"Y"`
|
||||
}
|
||||
|
||||
func (c Coordinates) Distance(p Coordinates) float64 {
|
||||
dx := p.X - c.X
|
||||
dy := p.Y - c.Y
|
||||
return math.Sqrt(dx*dx + dy*dy)
|
||||
}
|
||||
|
||||
@@ -132,6 +132,7 @@ type ClientData struct {
|
||||
Name string `protobuf:"bytes,3,opt,name=Name,proto3" json:"Name,omitempty"`
|
||||
Coordinates *Coordinates `protobuf:"bytes,4,opt,name=coordinates,proto3" json:"coordinates,omitempty"`
|
||||
Hit bool `protobuf:"varint,5,opt,name=hit,proto3" json:"hit,omitempty"`
|
||||
Eliminated bool `protobuf:"varint,6,opt,name=Eliminated,proto3" json:"Eliminated,omitempty"`
|
||||
}
|
||||
|
||||
func (x *ClientData) Reset() {
|
||||
@@ -199,6 +200,13 @@ func (x *ClientData) GetHit() bool {
|
||||
return false
|
||||
}
|
||||
|
||||
func (x *ClientData) GetEliminated() bool {
|
||||
if x != nil {
|
||||
return x.Eliminated
|
||||
}
|
||||
return false
|
||||
}
|
||||
|
||||
type ClientCoordinates struct {
|
||||
state protoimpl.MessageState
|
||||
sizeCache protoimpl.SizeCache
|
||||
@@ -526,7 +534,11 @@ type GameEvent struct {
|
||||
|
||||
Instigator int32 `protobuf:"varint,1,opt,name=Instigator,proto3" json:"Instigator,omitempty"`
|
||||
Target int32 `protobuf:"varint,2,opt,name=Target,proto3" json:"Target,omitempty"`
|
||||
Slap bool `protobuf:"varint,3,opt,name=Slap,proto3" json:"Slap,omitempty"`
|
||||
// Types that are assignable to Event:
|
||||
//
|
||||
// *GameEvent_Slap
|
||||
// *GameEvent_Eliminated
|
||||
Event isGameEvent_Event `protobuf_oneof:"Event"`
|
||||
}
|
||||
|
||||
func (x *GameEvent) Reset() {
|
||||
@@ -573,13 +585,43 @@ func (x *GameEvent) GetTarget() int32 {
|
||||
return 0
|
||||
}
|
||||
|
||||
func (m *GameEvent) GetEvent() isGameEvent_Event {
|
||||
if m != nil {
|
||||
return m.Event
|
||||
}
|
||||
return nil
|
||||
}
|
||||
|
||||
func (x *GameEvent) GetSlap() bool {
|
||||
if x != nil {
|
||||
if x, ok := x.GetEvent().(*GameEvent_Slap); ok {
|
||||
return x.Slap
|
||||
}
|
||||
return false
|
||||
}
|
||||
|
||||
func (x *GameEvent) GetEliminated() bool {
|
||||
if x, ok := x.GetEvent().(*GameEvent_Eliminated); ok {
|
||||
return x.Eliminated
|
||||
}
|
||||
return false
|
||||
}
|
||||
|
||||
type isGameEvent_Event interface {
|
||||
isGameEvent_Event()
|
||||
}
|
||||
|
||||
type GameEvent_Slap struct {
|
||||
Slap bool `protobuf:"varint,3,opt,name=Slap,proto3,oneof"`
|
||||
}
|
||||
|
||||
type GameEvent_Eliminated struct {
|
||||
Eliminated bool `protobuf:"varint,4,opt,name=Eliminated,proto3,oneof"`
|
||||
}
|
||||
|
||||
func (*GameEvent_Slap) isGameEvent_Event() {}
|
||||
|
||||
func (*GameEvent_Eliminated) isGameEvent_Event() {}
|
||||
|
||||
type ServerEnvelope struct {
|
||||
state protoimpl.MessageState
|
||||
sizeCache protoimpl.SizeCache
|
||||
@@ -694,7 +736,7 @@ var file_clientdata_proto_rawDesc = []byte{
|
||||
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||||
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||||
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||||
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||||
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|
||||
@@ -703,7 +745,9 @@ var file_clientdata_proto_rawDesc = []byte{
|
||||
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|
||||
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|
||||
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|
||||
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||||
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|
||||
@@ -729,33 +773,35 @@ var file_clientdata_proto_rawDesc = []byte{
|
||||
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||||
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||||
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|
||||
}
|
||||
|
||||
var (
|
||||
@@ -811,6 +857,10 @@ func file_clientdata_proto_init() {
|
||||
(*ClientEnvelope_Coordinates)(nil),
|
||||
(*ClientEnvelope_Slap)(nil),
|
||||
}
|
||||
file_clientdata_proto_msgTypes[8].OneofWrappers = []any{
|
||||
(*GameEvent_Slap)(nil),
|
||||
(*GameEvent_Eliminated)(nil),
|
||||
}
|
||||
file_clientdata_proto_msgTypes[9].OneofWrappers = []any{
|
||||
(*ServerEnvelope_Identity)(nil),
|
||||
(*ServerEnvelope_Broadcast)(nil),
|
||||
|
||||
@@ -1,6 +1,14 @@
|
||||
package gamedata
|
||||
|
||||
import "math"
|
||||
|
||||
type Coordinates struct {
|
||||
X float64
|
||||
Y float64
|
||||
}
|
||||
|
||||
func (c Coordinates) Distance(p Coordinates) float64 {
|
||||
dx := p.X - c.X
|
||||
dy := p.Y - c.Y
|
||||
return math.Sqrt(dx*dx + dy*dy)
|
||||
}
|
||||
|
||||
@@ -132,6 +132,7 @@ type ClientData struct {
|
||||
Name string `protobuf:"bytes,3,opt,name=Name,proto3" json:"Name,omitempty"`
|
||||
Coordinates *Coordinates `protobuf:"bytes,4,opt,name=coordinates,proto3" json:"coordinates,omitempty"`
|
||||
Hit bool `protobuf:"varint,5,opt,name=hit,proto3" json:"hit,omitempty"`
|
||||
Eliminated bool `protobuf:"varint,6,opt,name=Eliminated,proto3" json:"Eliminated,omitempty"`
|
||||
}
|
||||
|
||||
func (x *ClientData) Reset() {
|
||||
@@ -199,6 +200,13 @@ func (x *ClientData) GetHit() bool {
|
||||
return false
|
||||
}
|
||||
|
||||
func (x *ClientData) GetEliminated() bool {
|
||||
if x != nil {
|
||||
return x.Eliminated
|
||||
}
|
||||
return false
|
||||
}
|
||||
|
||||
type ClientCoordinates struct {
|
||||
state protoimpl.MessageState
|
||||
sizeCache protoimpl.SizeCache
|
||||
@@ -526,7 +534,11 @@ type GameEvent struct {
|
||||
|
||||
Instigator int32 `protobuf:"varint,1,opt,name=Instigator,proto3" json:"Instigator,omitempty"`
|
||||
Target int32 `protobuf:"varint,2,opt,name=Target,proto3" json:"Target,omitempty"`
|
||||
Slap bool `protobuf:"varint,3,opt,name=Slap,proto3" json:"Slap,omitempty"`
|
||||
// Types that are assignable to Event:
|
||||
//
|
||||
// *GameEvent_Slap
|
||||
// *GameEvent_Eliminated
|
||||
Event isGameEvent_Event `protobuf_oneof:"Event"`
|
||||
}
|
||||
|
||||
func (x *GameEvent) Reset() {
|
||||
@@ -573,13 +585,43 @@ func (x *GameEvent) GetTarget() int32 {
|
||||
return 0
|
||||
}
|
||||
|
||||
func (m *GameEvent) GetEvent() isGameEvent_Event {
|
||||
if m != nil {
|
||||
return m.Event
|
||||
}
|
||||
return nil
|
||||
}
|
||||
|
||||
func (x *GameEvent) GetSlap() bool {
|
||||
if x != nil {
|
||||
if x, ok := x.GetEvent().(*GameEvent_Slap); ok {
|
||||
return x.Slap
|
||||
}
|
||||
return false
|
||||
}
|
||||
|
||||
func (x *GameEvent) GetEliminated() bool {
|
||||
if x, ok := x.GetEvent().(*GameEvent_Eliminated); ok {
|
||||
return x.Eliminated
|
||||
}
|
||||
return false
|
||||
}
|
||||
|
||||
type isGameEvent_Event interface {
|
||||
isGameEvent_Event()
|
||||
}
|
||||
|
||||
type GameEvent_Slap struct {
|
||||
Slap bool `protobuf:"varint,3,opt,name=Slap,proto3,oneof"`
|
||||
}
|
||||
|
||||
type GameEvent_Eliminated struct {
|
||||
Eliminated bool `protobuf:"varint,4,opt,name=Eliminated,proto3,oneof"`
|
||||
}
|
||||
|
||||
func (*GameEvent_Slap) isGameEvent_Event() {}
|
||||
|
||||
func (*GameEvent_Eliminated) isGameEvent_Event() {}
|
||||
|
||||
type ServerEnvelope struct {
|
||||
state protoimpl.MessageState
|
||||
sizeCache protoimpl.SizeCache
|
||||
@@ -694,7 +736,7 @@ var file_clientdata_proto_rawDesc = []byte{
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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||||
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|
||||
@@ -703,7 +745,9 @@ var file_clientdata_proto_rawDesc = []byte{
|
||||
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||||
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||||
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||||
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|
||||
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|
||||
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|
||||
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||||
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|
||||
@@ -729,33 +773,35 @@ var file_clientdata_proto_rawDesc = []byte{
|
||||
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||||
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||||
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|
||||
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|
||||
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|
||||
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|
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|
||||
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|
||||
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|
||||
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||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
}
|
||||
|
||||
var (
|
||||
@@ -811,6 +857,10 @@ func file_clientdata_proto_init() {
|
||||
(*ClientEnvelope_Coordinates)(nil),
|
||||
(*ClientEnvelope_Slap)(nil),
|
||||
}
|
||||
file_clientdata_proto_msgTypes[8].OneofWrappers = []any{
|
||||
(*GameEvent_Slap)(nil),
|
||||
(*GameEvent_Eliminated)(nil),
|
||||
}
|
||||
file_clientdata_proto_msgTypes[9].OneofWrappers = []any{
|
||||
(*ServerEnvelope_Identity)(nil),
|
||||
(*ServerEnvelope_Broadcast)(nil),
|
||||
|
||||
@@ -17,6 +17,8 @@ import (
|
||||
|
||||
const (
|
||||
boxwidth = 20
|
||||
boxheight = 20
|
||||
checkRadius = 200
|
||||
)
|
||||
|
||||
type ClientData struct {
|
||||
@@ -26,7 +28,9 @@ type ClientData struct {
|
||||
Position gamedata.Coordinates
|
||||
Hit bool
|
||||
Target int
|
||||
Targets []int
|
||||
Slapping bool
|
||||
Eliminated bool
|
||||
}
|
||||
|
||||
type Server struct {
|
||||
@@ -124,6 +128,7 @@ func (s *Server) HandleClient(conn net.Conn, id int) {
|
||||
Address: conn.RemoteAddr().String(),
|
||||
Name: payload.Coordinates.Name,
|
||||
Position: gamedata.Coordinates{X: payload.Coordinates.Coordinates.X, Y: payload.Coordinates.Coordinates.Y},
|
||||
Hit: false,
|
||||
}
|
||||
|
||||
s.mu.Lock()
|
||||
@@ -133,23 +138,59 @@ func (s *Server) HandleClient(conn net.Conn, id int) {
|
||||
|
||||
dx := client.Position.X - cd.Position.X
|
||||
dy := client.Position.Y - cd.Position.Y
|
||||
if math.Abs(dx) < boxwidth && math.Abs(dy) < boxwidth {
|
||||
if math.Abs(dx) < boxwidth && math.Abs(dy) < boxheight {
|
||||
//collision, mark it
|
||||
cd.Hit = true
|
||||
cd.Target = client.Id
|
||||
//cd.Target = client.Id
|
||||
cd.Targets = append(cd.Targets, client.Id)
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
p1 := gamedata.Coordinates{
|
||||
X: cd.Position.X - boxwidth/2,
|
||||
Y: cd.Position.Y - boxheight/2,
|
||||
}
|
||||
p2 := gamedata.Coordinates{
|
||||
X: cd.Position.X - boxwidth/2,
|
||||
Y: cd.Position.Y + boxheight/2,
|
||||
}
|
||||
p3 := gamedata.Coordinates{
|
||||
X: cd.Position.X + boxwidth/2,
|
||||
Y: cd.Position.Y + boxheight/2,
|
||||
}
|
||||
p4 := gamedata.Coordinates{
|
||||
X: cd.Position.X + boxwidth/2,
|
||||
Y: cd.Position.Y - boxheight/2,
|
||||
}
|
||||
circle := gamedata.Coordinates{
|
||||
X: 640 / 2,
|
||||
Y: 480 / 2,
|
||||
}
|
||||
|
||||
if circle.Distance(p1) > checkRadius &&
|
||||
circle.Distance(p2) > checkRadius &&
|
||||
circle.Distance(p3) > checkRadius &&
|
||||
circle.Distance(p4) > checkRadius {
|
||||
fmt.Println("client is OUT ", cd.Id)
|
||||
cd.Eliminated = true
|
||||
}
|
||||
//update the client list
|
||||
s.clientlist[conn] = cd
|
||||
s.mu.Unlock()
|
||||
|
||||
//s.CheckElimination(cd)
|
||||
|
||||
case *pb.ClientEnvelope_Slap:
|
||||
if s.clientlist[conn].Target != 0 && s.clientlist[conn].Hit {
|
||||
s.BroadcastSlap(id, s.clientlist[conn].Target)
|
||||
} else {
|
||||
fmt.Println("Invalid slap detected.")
|
||||
|
||||
s.mu.Lock()
|
||||
slapper := s.clientlist[conn]
|
||||
s.mu.Unlock()
|
||||
|
||||
for _, target := range slapper.Targets {
|
||||
s.BroadcastSlap(id, target)
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
@@ -208,6 +249,7 @@ func (s *Server) BuildBroadcastMessage() *pb.AllClients {
|
||||
Y: data.Position.Y,
|
||||
},
|
||||
Hit: data.Hit,
|
||||
Eliminated: data.Eliminated,
|
||||
}
|
||||
result.Clients = append(result.Clients, clientdata)
|
||||
}
|
||||
@@ -284,12 +326,15 @@ func (s *Server) SendClientEvent(conn net.Conn, id int, connected bool) {
|
||||
|
||||
func (s *Server) BroadcastSlap(instigator, target int) {
|
||||
|
||||
slap := &pb.GameEvent_Slap{
|
||||
Slap: true,
|
||||
}
|
||||
envelope := &pb.ServerEnvelope{
|
||||
Payload: &pb.ServerEnvelope_Gameevent{
|
||||
Gameevent: &pb.GameEvent{
|
||||
Instigator: int32(instigator),
|
||||
Target: int32(target),
|
||||
Slap: true,
|
||||
Event: slap,
|
||||
},
|
||||
},
|
||||
}
|
||||
@@ -301,3 +346,51 @@ func (s *Server) BroadcastSlap(instigator, target int) {
|
||||
s.mu.Unlock()
|
||||
|
||||
}
|
||||
|
||||
func (s *Server) CheckElimination(cd ClientData) {
|
||||
p1 := gamedata.Coordinates{
|
||||
X: cd.Position.X - boxwidth/2,
|
||||
Y: cd.Position.Y - boxheight/2,
|
||||
}
|
||||
p2 := gamedata.Coordinates{
|
||||
X: cd.Position.X - boxwidth/2,
|
||||
Y: cd.Position.Y + boxheight/2,
|
||||
}
|
||||
p3 := gamedata.Coordinates{
|
||||
X: cd.Position.X + boxwidth/2,
|
||||
Y: cd.Position.Y + boxheight/2,
|
||||
}
|
||||
p4 := gamedata.Coordinates{
|
||||
X: cd.Position.X + boxwidth/2,
|
||||
Y: cd.Position.Y - boxheight/2,
|
||||
}
|
||||
circle := gamedata.Coordinates{
|
||||
X: 640 / 2,
|
||||
Y: 480 / 2,
|
||||
}
|
||||
|
||||
if circle.Distance(p1) > checkRadius &&
|
||||
circle.Distance(p2) > checkRadius &&
|
||||
circle.Distance(p3) > checkRadius &&
|
||||
circle.Distance(p4) > checkRadius {
|
||||
fmt.Println("client is OUT ", cd.Id)
|
||||
|
||||
elim := &pb.GameEvent_Eliminated{
|
||||
Eliminated: true,
|
||||
}
|
||||
envelope := &pb.ServerEnvelope{
|
||||
Payload: &pb.ServerEnvelope_Gameevent{
|
||||
Gameevent: &pb.GameEvent{
|
||||
Target: int32(cd.Id),
|
||||
Event: elim,
|
||||
},
|
||||
},
|
||||
}
|
||||
s.mu.Lock()
|
||||
for conn := range s.clientlist {
|
||||
s.SendMessage(conn, envelope)
|
||||
}
|
||||
s.mu.Unlock()
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user