Collision update.
This commit is contained in:
@@ -20,9 +20,10 @@ func NewClient() *Client {
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connected: false,
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}
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//conn, err := net.Dial("tcp", "localhost:501")
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//conn, err := net.Dial("tcp", "192.168.5.100:501")
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conn, err := net.Dial("tcp", "134.231.47.14:501")
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//conn, err := net.Dial("tcp", "localhost:5001")
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conn, err := net.Dial("tcp", "192.168.5.100:5001")
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//conn, err := net.Dial("tcp", "134.231.47.14:5001")
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//conn, err := net.Dial("tcp", "192.168.5.66:5001")
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if err != nil {
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fmt.Println("Error connecting to server:", err)
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} else {
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@@ -11,6 +11,7 @@ type Block struct {
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Sprite *ebiten.Image
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cycle int
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position gamedata.Coordinates
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hit bool
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}
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func NewBlock() *Block {
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@@ -26,7 +27,11 @@ func (b *Block) Update() {
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func (b *Block) Draw() {
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b.Sprite.Clear()
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b.Sprite.Fill(color.RGBA{R: 0xff, G: 0x00, B: 0x00, A: 0x00})
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if !b.hit {
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b.Sprite.Fill(color.RGBA{R: 0xff, G: 0x00, B: 0x00, A: 0x00})
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} else {
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b.Sprite.Fill(color.RGBA{R: 0x00, G: 0xff, B: 0x00, A: 0xff})
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}
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}
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func (b *Block) SetPosition(pos gamedata.Coordinates) {
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@@ -36,3 +41,11 @@ func (b *Block) SetPosition(pos gamedata.Coordinates) {
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func (b *Block) GetPosition() gamedata.Coordinates {
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return b.position
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}
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func (b *Block) SetHit(hit bool) {
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b.hit = hit
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}
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func (b *Block) GetHit() bool {
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return b.hit
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}
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@@ -32,12 +32,14 @@ type ClientData struct {
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Address string
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Name string
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Position gamedata.Coordinates
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Hit bool
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}
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type Game struct {
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name string
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blocky *elements.Block
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gameId int
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name string
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blocky *elements.Block
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hitblocky *elements.Block
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gameId int
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//players map[client.Identity]
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@@ -55,9 +57,13 @@ func NewGame() *Game {
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g := &Game{
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gameclient: client.NewClient(),
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blocky: elements.NewBlock(),
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hitblocky: elements.NewBlock(),
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cycle: 0,
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name: namelist[rand.Intn(len(namelist))],
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}
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g.hitblocky.SetHit(true)
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g.clients = make(map[string]ClientData)
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//g.gameId = g.gameclient.GetIdentity()
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@@ -117,6 +123,8 @@ func (g *Game) Draw(screen *ebiten.Image) {
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screen.Clear()
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g.blocky.Draw()
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g.hitblocky.Draw()
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op := &ebiten.DrawImageOptions{}
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op.GeoM.Translate(-float64(g.blocky.Sprite.Bounds().Dx())/2, -float64(g.blocky.Sprite.Bounds().Dy())/2)
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op.GeoM.Translate(g.blocky.GetPosition().X, g.blocky.GetPosition().Y)
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@@ -136,7 +144,11 @@ func (g *Game) Draw(screen *ebiten.Image) {
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op := &ebiten.DrawImageOptions{}
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op.GeoM.Translate(-float64(g.blocky.Sprite.Bounds().Dx())/2, -float64(g.blocky.Sprite.Bounds().Dy())/2)
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op.GeoM.Translate(client.Position.X, client.Position.Y)
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screen.DrawImage(g.blocky.Sprite, op)
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if !client.Hit {
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screen.DrawImage(g.blocky.Sprite, op)
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} else {
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screen.DrawImage(g.hitblocky.Sprite, op)
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}
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f2 := &text.GoTextFace{
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Source: fonts.LaunchyFont.New,
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@@ -169,6 +181,7 @@ func (g *Game) HandleServerData(envelope *pb.ServerEnvelope) {
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X: client.Coordinates.X,
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Y: client.Coordinates.Y,
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},
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Hit: client.Hit,
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}
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g.mu.Lock()
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@@ -131,6 +131,7 @@ type ClientData struct {
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Address string `protobuf:"bytes,2,opt,name=Address,proto3" json:"Address,omitempty"`
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Name string `protobuf:"bytes,3,opt,name=Name,proto3" json:"Name,omitempty"`
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Coordinates *Coordinates `protobuf:"bytes,4,opt,name=coordinates,proto3" json:"coordinates,omitempty"`
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Hit bool `protobuf:"varint,5,opt,name=hit,proto3" json:"hit,omitempty"`
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}
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func (x *ClientData) Reset() {
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@@ -191,6 +192,13 @@ func (x *ClientData) GetCoordinates() *Coordinates {
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return nil
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}
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func (x *ClientData) GetHit() bool {
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if x != nil {
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return x.Hit
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}
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return false
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}
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type ClientCoordinates struct {
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state protoimpl.MessageState
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sizeCache protoimpl.SizeCache
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@@ -485,47 +493,48 @@ var file_clientdata_proto_rawDesc = []byte{
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|
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|
||||
}
|
||||
|
||||
var (
|
||||
|
||||
@@ -131,6 +131,7 @@ type ClientData struct {
|
||||
Address string `protobuf:"bytes,2,opt,name=Address,proto3" json:"Address,omitempty"`
|
||||
Name string `protobuf:"bytes,3,opt,name=Name,proto3" json:"Name,omitempty"`
|
||||
Coordinates *Coordinates `protobuf:"bytes,4,opt,name=coordinates,proto3" json:"coordinates,omitempty"`
|
||||
Hit bool `protobuf:"varint,5,opt,name=hit,proto3" json:"hit,omitempty"`
|
||||
}
|
||||
|
||||
func (x *ClientData) Reset() {
|
||||
@@ -191,6 +192,13 @@ func (x *ClientData) GetCoordinates() *Coordinates {
|
||||
return nil
|
||||
}
|
||||
|
||||
func (x *ClientData) GetHit() bool {
|
||||
if x != nil {
|
||||
return x.Hit
|
||||
}
|
||||
return false
|
||||
}
|
||||
|
||||
type ClientCoordinates struct {
|
||||
state protoimpl.MessageState
|
||||
sizeCache protoimpl.SizeCache
|
||||
@@ -485,47 +493,48 @@ var file_clientdata_proto_rawDesc = []byte{
|
||||
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||||
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||||
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|
||||
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||||
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|
||||
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|
||||
}
|
||||
|
||||
var (
|
||||
|
||||
@@ -5,6 +5,7 @@ import (
|
||||
"fmt"
|
||||
"io"
|
||||
"log"
|
||||
"math"
|
||||
"net"
|
||||
"server/gamedata"
|
||||
"server/pb"
|
||||
@@ -14,11 +15,16 @@ import (
|
||||
"google.golang.org/protobuf/proto"
|
||||
)
|
||||
|
||||
const (
|
||||
boxwidth = 20
|
||||
)
|
||||
|
||||
type ClientData struct {
|
||||
Id int
|
||||
Address string
|
||||
Name string
|
||||
Position gamedata.Coordinates
|
||||
Hit bool
|
||||
}
|
||||
|
||||
type Server struct {
|
||||
@@ -116,6 +122,20 @@ func (s *Server) HandleClient(conn net.Conn, id int) {
|
||||
Position: gamedata.Coordinates{X: payload.Coordinates.Coordinates.X, Y: payload.Coordinates.Coordinates.Y},
|
||||
}
|
||||
|
||||
//check if we have any collisions with other entities
|
||||
for _, client := range s.clientlist {
|
||||
if client.Id != id {
|
||||
|
||||
dx := client.Position.X - cd.Position.X
|
||||
dy := client.Position.Y - cd.Position.Y
|
||||
if math.Abs(dx) < boxwidth && math.Abs(dy) < boxwidth {
|
||||
//collision, mark it
|
||||
cd.Hit = true
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
//update the client list
|
||||
s.mu.Lock()
|
||||
s.clientlist[conn] = cd
|
||||
@@ -177,6 +197,7 @@ func (s *Server) BuildBroadcastMessage() *pb.AllClients {
|
||||
X: data.Position.X,
|
||||
Y: data.Position.Y,
|
||||
},
|
||||
Hit: data.Hit,
|
||||
}
|
||||
result.Clients = append(result.Clients, clientdata)
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user