Client initial commit.
This commit is contained in:
175
client/game/game.go
Normal file
175
client/game/game.go
Normal file
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package game
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import (
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"client/client"
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"client/elements"
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"client/fonts"
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"client/gamedata"
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"fmt"
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"maps"
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"strconv"
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"strings"
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"sync"
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"time"
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"github.com/hajimehoshi/ebiten/v2"
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"github.com/hajimehoshi/ebiten/v2/text/v2"
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"golang.org/x/exp/rand"
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)
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var (
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screenWidth = 640
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screenHeight = 480
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namelist = []string{"slappy", "mick", "rodney", "george", "ringo", "robin", "temitry "}
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)
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func init() {
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rand.Seed(uint64(time.Now().UnixNano()))
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}
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type ClientData struct {
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Address string
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Name string
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Position gamedata.Coordinates
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}
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type Game struct {
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name string
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blocky *elements.Block
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//players map[client.Identity]
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clients map[string]ClientData
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gameclient *client.Client
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cycle int
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position gamedata.Coordinates
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mu sync.Mutex
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}
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func NewGame() *Game {
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g := &Game{
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gameclient: client.NewClient(),
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blocky: elements.NewBlock(),
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cycle: 0,
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name: namelist[rand.Intn(len(namelist))],
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}
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g.clients = make(map[string]ClientData)
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go g.gameclient.ReadData(g.HandleServerData)
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return g
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}
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func (g *Game) Update() error {
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x, y := ebiten.CursorPosition()
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g.position.X = float64(x)
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g.position.Y = float64(y)
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g.blocky.SetPosition(g.position)
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//broadcast our position
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if g.cycle%2 == 0 {
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if g.gameclient.IsConnected() {
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g.gameclient.SendData(fmt.Sprintf("%s,%.0f,%.0f\n", g.name, g.position.X, g.position.Y))
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}
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}
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//cleanup client list every 2 seconds
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if g.cycle%120 == 0 {
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go g.CleanupClients()
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}
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g.cycle++
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return nil
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}
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func (g *Game) Draw(screen *ebiten.Image) {
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screen.Clear()
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g.blocky.Draw()
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op := &ebiten.DrawImageOptions{}
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op.GeoM.Translate(-float64(g.blocky.Sprite.Bounds().Dx())/2, -float64(g.blocky.Sprite.Bounds().Dy())/2)
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op.GeoM.Translate(g.blocky.GetPosition().X, g.blocky.GetPosition().Y)
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screen.DrawImage(g.blocky.Sprite, op)
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f2 := &text.GoTextFace{
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Source: fonts.LaunchyFont.New,
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Size: 12,
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}
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top := &text.DrawOptions{}
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top.GeoM.Translate(g.blocky.GetPosition().X-50, g.blocky.GetPosition().Y+15)
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text.Draw(screen, "you ("+g.name+")", f2, top)
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g.mu.Lock()
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clientcopy := maps.Clone(g.clients)
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g.mu.Unlock()
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for _, client := range clientcopy {
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op := &ebiten.DrawImageOptions{}
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op.GeoM.Translate(-float64(g.blocky.Sprite.Bounds().Dx())/2, -float64(g.blocky.Sprite.Bounds().Dy())/2)
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op.GeoM.Translate(client.Position.X, client.Position.Y)
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screen.DrawImage(g.blocky.Sprite, op)
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f2 := &text.GoTextFace{
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Source: fonts.LaunchyFont.New,
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Size: 12,
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}
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top := &text.DrawOptions{}
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top.GeoM.Translate(client.Position.X, client.Position.Y)
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text.Draw(screen, client.Name, f2, top)
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}
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}
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func (g *Game) Layout(outsideWidth, outsideHeight int) (screenwidth, screenheight int) {
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return screenWidth, screenHeight
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}
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func (g *Game) HandleServerData(data string) {
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//log.Println(data)
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raw := data[1 : len(data)-1]
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clientinfo := strings.Split(raw, ";")
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for _, info := range clientinfo {
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subdata := strings.Split(info, ",")
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if len(subdata) == 4 {
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if g.gameclient.GetLocalAddr() != subdata[0] {
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x, err := strconv.Atoi(subdata[2])
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if err != nil {
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x = 0
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}
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y, err := strconv.Atoi(subdata[3])
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if err != nil {
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y = 0
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}
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update := ClientData{
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Address: subdata[0],
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Name: subdata[1],
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Position: gamedata.Coordinates{
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X: float64(x),
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Y: float64(y),
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},
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}
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g.mu.Lock()
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g.clients[update.Address] = update
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g.mu.Unlock()
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}
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}
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}
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}
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func (g *Game) CleanupClients() {
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g.mu.Lock()
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for k := range g.clients {
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delete(g.clients, k)
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}
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g.mu.Unlock()
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}
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