Starting to add in assets.

This commit is contained in:
2024-12-14 11:32:41 -05:00
parent 2b7bef30fa
commit 9ab80969b9
8 changed files with 196 additions and 0 deletions

View File

@@ -0,0 +1,51 @@
package assets
import (
"bytes"
_ "embed"
"image"
"log"
"github.com/hajimehoshi/ebiten/v2"
)
type ImgAssetName string
const (
Green ImgAssetName = "Green"
Blue ImgAssetName = "Blue"
Yellow ImgAssetName = "Yellow"
Red ImgAssetName = "Red"
)
var (
ImageBank map[ImgAssetName]*ebiten.Image
//go:embed dino_blue.png
blue_img []byte
//go:embed dino_green.png
green_img []byte
//go:embed dino_red.png
red_img []byte
//go:embed dino_yellow.png
yellow_img []byte
)
func init() {
ImageBank = make(map[ImgAssetName]*ebiten.Image)
ImageBank[Blue] = LoadImageFatal(blue_img)
ImageBank[Green] = LoadImageFatal(green_img)
ImageBank[Red] = LoadImageFatal(red_img)
ImageBank[Yellow] = LoadImageFatal(yellow_img)
}
func LoadImageFatal(b []byte) *ebiten.Image {
img, _, err := image.Decode(bytes.NewReader(b))
if err != nil {
log.Fatal(err)
}
return ebiten.NewImageFromImage(img)
}