Added ring/elimination mechanic.

This commit is contained in:
2024-12-14 06:36:45 -05:00
parent fe428bee12
commit 2b7bef30fa
7 changed files with 373 additions and 123 deletions

View File

@@ -14,12 +14,14 @@ type Block struct {
position gamedata.Coordinates
target gamedata.Coordinates
hit bool
clr color.RGBA
}
func NewBlock() *Block {
return &Block{
Sprite: ebiten.NewImage(20, 20),
cycle: 0,
clr: color.RGBA{R: 0xff, G: 0x00, B: 0x00, A: 0x00},
}
}
@@ -40,11 +42,7 @@ func (b *Block) Update() {
func (b *Block) Draw() {
b.Sprite.Clear()
if !b.hit {
b.Sprite.Fill(color.RGBA{R: 0xff, G: 0x00, B: 0x00, A: 0x00})
} else {
b.Sprite.Fill(color.RGBA{R: 0x00, G: 0xff, B: 0x00, A: 0xff})
}
b.Sprite.Fill(b.clr)
}
func (b *Block) SetPosition(pos gamedata.Coordinates) {
@@ -63,10 +61,10 @@ func (b *Block) GetTargetosition() gamedata.Coordinates {
return b.target
}
func (b *Block) SetHit(hit bool) {
b.hit = hit
}
func (b *Block) GetHit() bool {
return b.hit
}
func (b *Block) SetColor(clr color.RGBA) {
b.clr = clr
}

View File

@@ -7,6 +7,7 @@ import (
"client/gamedata"
"client/pb"
"fmt"
"image/color"
"maps"
"math"
"sync"
@@ -15,14 +16,18 @@ import (
"github.com/hajimehoshi/ebiten/v2"
"github.com/hajimehoshi/ebiten/v2/inpututil"
"github.com/hajimehoshi/ebiten/v2/text/v2"
"github.com/hajimehoshi/ebiten/v2/vector"
"golang.org/x/exp/rand"
)
var (
const (
screenWidth = 640
screenHeight = 480
movementLimit = 5
stageRadius = 200
)
var (
namelist = []string{"slappy", "mick", "rodney", "george", "ringo",
"robin", "temitry", "evangeline", "ron", "abigail", "lester",
"maynard", "agnes", "stacey", "wendell", "susanne", "myrtle",
@@ -42,17 +47,23 @@ type ClientData struct {
Name string
Position gamedata.Coordinates
Hit bool
Eliminated bool
}
type Game struct {
name string
blocky *elements.Block
hitblocky *elements.Block
elimblocky *elements.Block
gameId int
realclients map[int]ClientData
gameclient *client.Client
cycle int
mu sync.Mutex
//similar fields that we see in the client list, but for us
eliminated bool
hit bool
}
func NewGame() *Game {
@@ -60,11 +71,14 @@ func NewGame() *Game {
gameclient: client.NewClient(),
blocky: elements.NewBlock(),
hitblocky: elements.NewBlock(),
elimblocky: elements.NewBlock(),
cycle: 0,
name: namelist[rand.Intn(len(namelist))],
}
g.hitblocky.SetHit(true)
g.blocky.SetColor(color.RGBA{R: 0xff, G: 0x00, B: 0x00, A: 0xff})
g.hitblocky.SetColor(color.RGBA{R: 0x00, G: 0xff, B: 0xff, A: 0xff})
g.elimblocky.SetColor(color.RGBA{R: 0x00, G: 0x00, B: 0xff, A: 0xff})
g.blocky.SetPosition(gamedata.Coordinates{X: float64(screenWidth) / 2, Y: float64(screenHeight) / 2})
g.blocky.SetTargetPosition(gamedata.Coordinates{X: float64(screenWidth) / 2, Y: float64(screenHeight) / 2})
@@ -93,11 +107,22 @@ func (g *Game) Draw(screen *ebiten.Image) {
g.blocky.Draw()
g.hitblocky.Draw()
g.elimblocky.Draw()
vector.StrokeCircle(screen, float32(screenWidth)/2, float32(screenHeight)/2, stageRadius, 3, color.White, true)
op := &ebiten.DrawImageOptions{}
op.GeoM.Translate(-float64(g.blocky.Sprite.Bounds().Dx())/2, -float64(g.blocky.Sprite.Bounds().Dy())/2)
op.GeoM.Translate(g.blocky.GetPosition().X, g.blocky.GetPosition().Y)
if !g.eliminated {
if !g.hit {
screen.DrawImage(g.blocky.Sprite, op)
} else {
screen.DrawImage(g.hitblocky.Sprite, op)
}
} else {
screen.DrawImage(g.elimblocky.Sprite, op)
}
f2 := &text.GoTextFace{
Source: fonts.LaunchyFont.New,
Size: 12,
@@ -113,11 +138,16 @@ func (g *Game) Draw(screen *ebiten.Image) {
op := &ebiten.DrawImageOptions{}
op.GeoM.Translate(-float64(g.blocky.Sprite.Bounds().Dx())/2, -float64(g.blocky.Sprite.Bounds().Dy())/2)
op.GeoM.Translate(client.Position.X, client.Position.Y)
if client.Eliminated {
screen.DrawImage(g.elimblocky.Sprite, op)
} else {
if !client.Hit {
screen.DrawImage(g.blocky.Sprite, op)
} else {
screen.DrawImage(g.hitblocky.Sprite, op)
}
}
f2 := &text.GoTextFace{
Source: fonts.LaunchyFont.New,
@@ -151,13 +181,19 @@ func (g *Game) HandleServerData(envelope *pb.ServerEnvelope) {
Y: client.Coordinates.Y,
},
Hit: client.Hit,
Eliminated: client.Eliminated,
}
g.mu.Lock()
g.realclients[int(client.Id)] = update
g.mu.Unlock()
} else {
g.blocky.SetHit(client.Hit)
g.eliminated = client.Eliminated
g.hit = client.Hit
//this is us
//g.blocky.SetHit(client.Hit)
}
}
case *pb.ServerEnvelope_Event:
@@ -174,8 +210,10 @@ func (g *Game) HandleServerData(envelope *pb.ServerEnvelope) {
fmt.Println("Server is trying to give us our id: ", payload.Identity.Id)
g.gameId = int(payload.Identity.Id)
case *pb.ServerEnvelope_Gameevent:
fmt.Printf("someone slapping! target:%d, instigator:%d isSlap:%d", payload.Gameevent.Target, payload.Gameevent.Instigator, payload.Gameevent.Slap)
//fmt.Printf("someone slapping! target:%d, instigator:%d isSlap:%d", payload.Gameevent.Target, payload.Gameevent.Instigator, payload.Gameevent.Slap)
switch payload.Gameevent.Event.(type) {
case *pb.GameEvent_Slap:
if payload.Gameevent.Target == int32(g.gameId) {
g.mu.Lock()
dx := g.blocky.GetPosition().X - g.realclients[int(payload.Gameevent.Instigator)].Position.X
@@ -204,6 +242,17 @@ func (g *Game) HandleServerData(envelope *pb.ServerEnvelope) {
cpos.Y = g.blocky.GetPosition().Y + dy
g.blocky.SetTargetPosition(cpos)
}
case *pb.GameEvent_Eliminated:
fmt.Println("someone eliminated...", payload.Gameevent.Target)
/*
g.mu.Lock()
client := g.realclients[int(payload.Gameevent.Target)]
client.Eliminated = true
g.realclients[int(payload.Gameevent.Target)] = client
g.mu.Unlock()
*/
}
}
}

View File

@@ -1,6 +1,14 @@
package gamedata
import "math"
type Coordinates struct {
X float64 `json:"X"`
Y float64 `json:"Y"`
}
func (c Coordinates) Distance(p Coordinates) float64 {
dx := p.X - c.X
dy := p.Y - c.Y
return math.Sqrt(dx*dx + dy*dy)
}

View File

@@ -132,6 +132,7 @@ type ClientData struct {
Name string `protobuf:"bytes,3,opt,name=Name,proto3" json:"Name,omitempty"`
Coordinates *Coordinates `protobuf:"bytes,4,opt,name=coordinates,proto3" json:"coordinates,omitempty"`
Hit bool `protobuf:"varint,5,opt,name=hit,proto3" json:"hit,omitempty"`
Eliminated bool `protobuf:"varint,6,opt,name=Eliminated,proto3" json:"Eliminated,omitempty"`
}
func (x *ClientData) Reset() {
@@ -199,6 +200,13 @@ func (x *ClientData) GetHit() bool {
return false
}
func (x *ClientData) GetEliminated() bool {
if x != nil {
return x.Eliminated
}
return false
}
type ClientCoordinates struct {
state protoimpl.MessageState
sizeCache protoimpl.SizeCache
@@ -526,7 +534,11 @@ type GameEvent struct {
Instigator int32 `protobuf:"varint,1,opt,name=Instigator,proto3" json:"Instigator,omitempty"`
Target int32 `protobuf:"varint,2,opt,name=Target,proto3" json:"Target,omitempty"`
Slap bool `protobuf:"varint,3,opt,name=Slap,proto3" json:"Slap,omitempty"`
// Types that are assignable to Event:
//
// *GameEvent_Slap
// *GameEvent_Eliminated
Event isGameEvent_Event `protobuf_oneof:"Event"`
}
func (x *GameEvent) Reset() {
@@ -573,13 +585,43 @@ func (x *GameEvent) GetTarget() int32 {
return 0
}
func (m *GameEvent) GetEvent() isGameEvent_Event {
if m != nil {
return m.Event
}
return nil
}
func (x *GameEvent) GetSlap() bool {
if x != nil {
if x, ok := x.GetEvent().(*GameEvent_Slap); ok {
return x.Slap
}
return false
}
func (x *GameEvent) GetEliminated() bool {
if x, ok := x.GetEvent().(*GameEvent_Eliminated); ok {
return x.Eliminated
}
return false
}
type isGameEvent_Event interface {
isGameEvent_Event()
}
type GameEvent_Slap struct {
Slap bool `protobuf:"varint,3,opt,name=Slap,proto3,oneof"`
}
type GameEvent_Eliminated struct {
Eliminated bool `protobuf:"varint,4,opt,name=Eliminated,proto3,oneof"`
}
func (*GameEvent_Slap) isGameEvent_Event() {}
func (*GameEvent_Eliminated) isGameEvent_Event() {}
type ServerEnvelope struct {
state protoimpl.MessageState
sizeCache protoimpl.SizeCache
@@ -694,7 +736,7 @@ var file_clientdata_proto_rawDesc = []byte{
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@@ -703,7 +745,9 @@ var file_clientdata_proto_rawDesc = []byte{
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}
var (
@@ -811,6 +857,10 @@ func file_clientdata_proto_init() {
(*ClientEnvelope_Coordinates)(nil),
(*ClientEnvelope_Slap)(nil),
}
file_clientdata_proto_msgTypes[8].OneofWrappers = []any{
(*GameEvent_Slap)(nil),
(*GameEvent_Eliminated)(nil),
}
file_clientdata_proto_msgTypes[9].OneofWrappers = []any{
(*ServerEnvelope_Identity)(nil),
(*ServerEnvelope_Broadcast)(nil),

View File

@@ -1,6 +1,14 @@
package gamedata
import "math"
type Coordinates struct {
X float64
Y float64
}
func (c Coordinates) Distance(p Coordinates) float64 {
dx := p.X - c.X
dy := p.Y - c.Y
return math.Sqrt(dx*dx + dy*dy)
}

View File

@@ -132,6 +132,7 @@ type ClientData struct {
Name string `protobuf:"bytes,3,opt,name=Name,proto3" json:"Name,omitempty"`
Coordinates *Coordinates `protobuf:"bytes,4,opt,name=coordinates,proto3" json:"coordinates,omitempty"`
Hit bool `protobuf:"varint,5,opt,name=hit,proto3" json:"hit,omitempty"`
Eliminated bool `protobuf:"varint,6,opt,name=Eliminated,proto3" json:"Eliminated,omitempty"`
}
func (x *ClientData) Reset() {
@@ -199,6 +200,13 @@ func (x *ClientData) GetHit() bool {
return false
}
func (x *ClientData) GetEliminated() bool {
if x != nil {
return x.Eliminated
}
return false
}
type ClientCoordinates struct {
state protoimpl.MessageState
sizeCache protoimpl.SizeCache
@@ -526,7 +534,11 @@ type GameEvent struct {
Instigator int32 `protobuf:"varint,1,opt,name=Instigator,proto3" json:"Instigator,omitempty"`
Target int32 `protobuf:"varint,2,opt,name=Target,proto3" json:"Target,omitempty"`
Slap bool `protobuf:"varint,3,opt,name=Slap,proto3" json:"Slap,omitempty"`
// Types that are assignable to Event:
//
// *GameEvent_Slap
// *GameEvent_Eliminated
Event isGameEvent_Event `protobuf_oneof:"Event"`
}
func (x *GameEvent) Reset() {
@@ -573,13 +585,43 @@ func (x *GameEvent) GetTarget() int32 {
return 0
}
func (m *GameEvent) GetEvent() isGameEvent_Event {
if m != nil {
return m.Event
}
return nil
}
func (x *GameEvent) GetSlap() bool {
if x != nil {
if x, ok := x.GetEvent().(*GameEvent_Slap); ok {
return x.Slap
}
return false
}
func (x *GameEvent) GetEliminated() bool {
if x, ok := x.GetEvent().(*GameEvent_Eliminated); ok {
return x.Eliminated
}
return false
}
type isGameEvent_Event interface {
isGameEvent_Event()
}
type GameEvent_Slap struct {
Slap bool `protobuf:"varint,3,opt,name=Slap,proto3,oneof"`
}
type GameEvent_Eliminated struct {
Eliminated bool `protobuf:"varint,4,opt,name=Eliminated,proto3,oneof"`
}
func (*GameEvent_Slap) isGameEvent_Event() {}
func (*GameEvent_Eliminated) isGameEvent_Event() {}
type ServerEnvelope struct {
state protoimpl.MessageState
sizeCache protoimpl.SizeCache
@@ -694,7 +736,7 @@ var file_clientdata_proto_rawDesc = []byte{
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@@ -703,7 +745,9 @@ var file_clientdata_proto_rawDesc = []byte{
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@@ -729,33 +773,35 @@ var file_clientdata_proto_rawDesc = []byte{
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}
var (
@@ -811,6 +857,10 @@ func file_clientdata_proto_init() {
(*ClientEnvelope_Coordinates)(nil),
(*ClientEnvelope_Slap)(nil),
}
file_clientdata_proto_msgTypes[8].OneofWrappers = []any{
(*GameEvent_Slap)(nil),
(*GameEvent_Eliminated)(nil),
}
file_clientdata_proto_msgTypes[9].OneofWrappers = []any{
(*ServerEnvelope_Identity)(nil),
(*ServerEnvelope_Broadcast)(nil),

View File

@@ -17,6 +17,8 @@ import (
const (
boxwidth = 20
boxheight = 20
checkRadius = 200
)
type ClientData struct {
@@ -28,6 +30,7 @@ type ClientData struct {
Target int
Targets []int
Slapping bool
Eliminated bool
}
type Server struct {
@@ -125,6 +128,7 @@ func (s *Server) HandleClient(conn net.Conn, id int) {
Address: conn.RemoteAddr().String(),
Name: payload.Coordinates.Name,
Position: gamedata.Coordinates{X: payload.Coordinates.Coordinates.X, Y: payload.Coordinates.Coordinates.Y},
Hit: false,
}
s.mu.Lock()
@@ -134,18 +138,49 @@ func (s *Server) HandleClient(conn net.Conn, id int) {
dx := client.Position.X - cd.Position.X
dy := client.Position.Y - cd.Position.Y
if math.Abs(dx) < boxwidth && math.Abs(dy) < boxwidth {
if math.Abs(dx) < boxwidth && math.Abs(dy) < boxheight {
//collision, mark it
cd.Hit = true
cd.Target = client.Id
//cd.Target = client.Id
cd.Targets = append(cd.Targets, client.Id)
}
}
}
p1 := gamedata.Coordinates{
X: cd.Position.X - boxwidth/2,
Y: cd.Position.Y - boxheight/2,
}
p2 := gamedata.Coordinates{
X: cd.Position.X - boxwidth/2,
Y: cd.Position.Y + boxheight/2,
}
p3 := gamedata.Coordinates{
X: cd.Position.X + boxwidth/2,
Y: cd.Position.Y + boxheight/2,
}
p4 := gamedata.Coordinates{
X: cd.Position.X + boxwidth/2,
Y: cd.Position.Y - boxheight/2,
}
circle := gamedata.Coordinates{
X: 640 / 2,
Y: 480 / 2,
}
if circle.Distance(p1) > checkRadius &&
circle.Distance(p2) > checkRadius &&
circle.Distance(p3) > checkRadius &&
circle.Distance(p4) > checkRadius {
fmt.Println("client is OUT ", cd.Id)
cd.Eliminated = true
}
//update the client list
s.clientlist[conn] = cd
s.mu.Unlock()
//s.CheckElimination(cd)
case *pb.ClientEnvelope_Slap:
s.mu.Lock()
@@ -214,6 +249,7 @@ func (s *Server) BuildBroadcastMessage() *pb.AllClients {
Y: data.Position.Y,
},
Hit: data.Hit,
Eliminated: data.Eliminated,
}
result.Clients = append(result.Clients, clientdata)
}
@@ -290,12 +326,15 @@ func (s *Server) SendClientEvent(conn net.Conn, id int, connected bool) {
func (s *Server) BroadcastSlap(instigator, target int) {
slap := &pb.GameEvent_Slap{
Slap: true,
}
envelope := &pb.ServerEnvelope{
Payload: &pb.ServerEnvelope_Gameevent{
Gameevent: &pb.GameEvent{
Instigator: int32(instigator),
Target: int32(target),
Slap: true,
Event: slap,
},
},
}
@@ -307,3 +346,51 @@ func (s *Server) BroadcastSlap(instigator, target int) {
s.mu.Unlock()
}
func (s *Server) CheckElimination(cd ClientData) {
p1 := gamedata.Coordinates{
X: cd.Position.X - boxwidth/2,
Y: cd.Position.Y - boxheight/2,
}
p2 := gamedata.Coordinates{
X: cd.Position.X - boxwidth/2,
Y: cd.Position.Y + boxheight/2,
}
p3 := gamedata.Coordinates{
X: cd.Position.X + boxwidth/2,
Y: cd.Position.Y + boxheight/2,
}
p4 := gamedata.Coordinates{
X: cd.Position.X + boxwidth/2,
Y: cd.Position.Y - boxheight/2,
}
circle := gamedata.Coordinates{
X: 640 / 2,
Y: 480 / 2,
}
if circle.Distance(p1) > checkRadius &&
circle.Distance(p2) > checkRadius &&
circle.Distance(p3) > checkRadius &&
circle.Distance(p4) > checkRadius {
fmt.Println("client is OUT ", cd.Id)
elim := &pb.GameEvent_Eliminated{
Eliminated: true,
}
envelope := &pb.ServerEnvelope{
Payload: &pb.ServerEnvelope_Gameevent{
Gameevent: &pb.GameEvent{
Target: int32(cd.Id),
Event: elim,
},
},
}
s.mu.Lock()
for conn := range s.clientlist {
s.SendMessage(conn, envelope)
}
s.mu.Unlock()
}
}