Added ring/elimination mechanic.

This commit is contained in:
2024-12-14 06:36:45 -05:00
parent fe428bee12
commit 2b7bef30fa
7 changed files with 373 additions and 123 deletions

View File

@@ -7,6 +7,7 @@ import (
"client/gamedata"
"client/pb"
"fmt"
"image/color"
"maps"
"math"
"sync"
@@ -15,14 +16,18 @@ import (
"github.com/hajimehoshi/ebiten/v2"
"github.com/hajimehoshi/ebiten/v2/inpututil"
"github.com/hajimehoshi/ebiten/v2/text/v2"
"github.com/hajimehoshi/ebiten/v2/vector"
"golang.org/x/exp/rand"
)
var (
const (
screenWidth = 640
screenHeight = 480
movementLimit = 5
stageRadius = 200
)
var (
namelist = []string{"slappy", "mick", "rodney", "george", "ringo",
"robin", "temitry", "evangeline", "ron", "abigail", "lester",
"maynard", "agnes", "stacey", "wendell", "susanne", "myrtle",
@@ -37,22 +42,28 @@ func init() {
}
type ClientData struct {
Id int
Address string
Name string
Position gamedata.Coordinates
Hit bool
Id int
Address string
Name string
Position gamedata.Coordinates
Hit bool
Eliminated bool
}
type Game struct {
name string
blocky *elements.Block
hitblocky *elements.Block
elimblocky *elements.Block
gameId int
realclients map[int]ClientData
gameclient *client.Client
cycle int
mu sync.Mutex
//similar fields that we see in the client list, but for us
eliminated bool
hit bool
}
func NewGame() *Game {
@@ -60,11 +71,14 @@ func NewGame() *Game {
gameclient: client.NewClient(),
blocky: elements.NewBlock(),
hitblocky: elements.NewBlock(),
elimblocky: elements.NewBlock(),
cycle: 0,
name: namelist[rand.Intn(len(namelist))],
}
g.hitblocky.SetHit(true)
g.blocky.SetColor(color.RGBA{R: 0xff, G: 0x00, B: 0x00, A: 0xff})
g.hitblocky.SetColor(color.RGBA{R: 0x00, G: 0xff, B: 0xff, A: 0xff})
g.elimblocky.SetColor(color.RGBA{R: 0x00, G: 0x00, B: 0xff, A: 0xff})
g.blocky.SetPosition(gamedata.Coordinates{X: float64(screenWidth) / 2, Y: float64(screenHeight) / 2})
g.blocky.SetTargetPosition(gamedata.Coordinates{X: float64(screenWidth) / 2, Y: float64(screenHeight) / 2})
@@ -93,11 +107,22 @@ func (g *Game) Draw(screen *ebiten.Image) {
g.blocky.Draw()
g.hitblocky.Draw()
g.elimblocky.Draw()
vector.StrokeCircle(screen, float32(screenWidth)/2, float32(screenHeight)/2, stageRadius, 3, color.White, true)
op := &ebiten.DrawImageOptions{}
op.GeoM.Translate(-float64(g.blocky.Sprite.Bounds().Dx())/2, -float64(g.blocky.Sprite.Bounds().Dy())/2)
op.GeoM.Translate(g.blocky.GetPosition().X, g.blocky.GetPosition().Y)
screen.DrawImage(g.blocky.Sprite, op)
if !g.eliminated {
if !g.hit {
screen.DrawImage(g.blocky.Sprite, op)
} else {
screen.DrawImage(g.hitblocky.Sprite, op)
}
} else {
screen.DrawImage(g.elimblocky.Sprite, op)
}
f2 := &text.GoTextFace{
Source: fonts.LaunchyFont.New,
Size: 12,
@@ -113,10 +138,15 @@ func (g *Game) Draw(screen *ebiten.Image) {
op := &ebiten.DrawImageOptions{}
op.GeoM.Translate(-float64(g.blocky.Sprite.Bounds().Dx())/2, -float64(g.blocky.Sprite.Bounds().Dy())/2)
op.GeoM.Translate(client.Position.X, client.Position.Y)
if !client.Hit {
screen.DrawImage(g.blocky.Sprite, op)
if client.Eliminated {
screen.DrawImage(g.elimblocky.Sprite, op)
} else {
screen.DrawImage(g.hitblocky.Sprite, op)
if !client.Hit {
screen.DrawImage(g.blocky.Sprite, op)
} else {
screen.DrawImage(g.hitblocky.Sprite, op)
}
}
f2 := &text.GoTextFace{
@@ -150,14 +180,20 @@ func (g *Game) HandleServerData(envelope *pb.ServerEnvelope) {
X: client.Coordinates.X,
Y: client.Coordinates.Y,
},
Hit: client.Hit,
Hit: client.Hit,
Eliminated: client.Eliminated,
}
g.mu.Lock()
g.realclients[int(client.Id)] = update
g.mu.Unlock()
} else {
g.blocky.SetHit(client.Hit)
g.eliminated = client.Eliminated
g.hit = client.Hit
//this is us
//g.blocky.SetHit(client.Hit)
}
}
case *pb.ServerEnvelope_Event:
@@ -174,35 +210,48 @@ func (g *Game) HandleServerData(envelope *pb.ServerEnvelope) {
fmt.Println("Server is trying to give us our id: ", payload.Identity.Id)
g.gameId = int(payload.Identity.Id)
case *pb.ServerEnvelope_Gameevent:
fmt.Printf("someone slapping! target:%d, instigator:%d isSlap:%d", payload.Gameevent.Target, payload.Gameevent.Instigator, payload.Gameevent.Slap)
//fmt.Printf("someone slapping! target:%d, instigator:%d isSlap:%d", payload.Gameevent.Target, payload.Gameevent.Instigator, payload.Gameevent.Slap)
if payload.Gameevent.Target == int32(g.gameId) {
g.mu.Lock()
dx := g.blocky.GetPosition().X - g.realclients[int(payload.Gameevent.Instigator)].Position.X
dy := g.blocky.GetPosition().Y - g.realclients[int(payload.Gameevent.Instigator)].Position.Y
g.mu.Unlock()
switch payload.Gameevent.Event.(type) {
case *pb.GameEvent_Slap:
if payload.Gameevent.Target == int32(g.gameId) {
g.mu.Lock()
dx := g.blocky.GetPosition().X - g.realclients[int(payload.Gameevent.Instigator)].Position.X
dy := g.blocky.GetPosition().Y - g.realclients[int(payload.Gameevent.Instigator)].Position.Y
g.mu.Unlock()
if dx != 0 {
dx = (dx / math.Abs(dx)) * 100
}
if dy != 0 {
dy = (dy / math.Abs(dy)) * 100
}
if dx == 0 && dy == 0 {
b := rand.Intn(2)
if b == 0 {
dx = 100
dy = 100
} else {
dx = -100
dy = -100
if dx != 0 {
dx = (dx / math.Abs(dx)) * 100
}
if dy != 0 {
dy = (dy / math.Abs(dy)) * 100
}
if dx == 0 && dy == 0 {
b := rand.Intn(2)
if b == 0 {
dx = 100
dy = 100
} else {
dx = -100
dy = -100
}
}
}
cpos := gamedata.Coordinates{}
cpos.X = g.blocky.GetPosition().X + dx
cpos.Y = g.blocky.GetPosition().Y + dy
g.blocky.SetTargetPosition(cpos)
cpos := gamedata.Coordinates{}
cpos.X = g.blocky.GetPosition().X + dx
cpos.Y = g.blocky.GetPosition().Y + dy
g.blocky.SetTargetPosition(cpos)
}
case *pb.GameEvent_Eliminated:
fmt.Println("someone eliminated...", payload.Gameevent.Target)
/*
g.mu.Lock()
client := g.realclients[int(payload.Gameevent.Target)]
client.Eliminated = true
g.realclients[int(payload.Gameevent.Target)] = client
g.mu.Unlock()
*/
}
}
}