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package game
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import (
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"client/client"
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"client/elements"
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"client/fonts"
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"client/gamedata"
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"client/pb"
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"fmt"
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"maps"
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"sync"
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"time"
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"github.com/hajimehoshi/ebiten/v2"
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"github.com/hajimehoshi/ebiten/v2/text/v2"
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"golang.org/x/exp/rand"
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)
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var (
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screenWidth = 640
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screenHeight = 480
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movementLimit = 5
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namelist = []string{"slappy", "mick", "rodney", "george", "ringo", "robin", "temitry "}
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)
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func init() {
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rand.Seed(uint64(time.Now().UnixNano()))
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}
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type ClientData struct {
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Id int
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Address string
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Name string
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Position gamedata.Coordinates
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Hit bool
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}
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type Game struct {
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name string
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blocky *elements.Block
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hitblocky *elements.Block
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gameId int
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realclients map[int]ClientData
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gameclient *client.Client
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cycle int
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mu sync.Mutex
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}
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func NewGame() *Game {
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g := &Game{
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gameclient: client.NewClient(),
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blocky: elements.NewBlock(),
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hitblocky: elements.NewBlock(),
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cycle: 0,
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name: namelist[rand.Intn(len(namelist))],
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}
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g.hitblocky.SetHit(true)
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g.blocky.SetPosition(gamedata.Coordinates{X: float64(screenWidth) / 2, Y: float64(screenHeight) / 2})
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g.realclients = make(map[int]ClientData)
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//g.gameId = g.gameclient.GetIdentity()
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go g.gameclient.ReadData(g.HandleServerData)
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return g
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}
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func (g *Game) Update() error {
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g.HandleInput()
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//broadcast our position
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//if g.cycle%2 == 0 {
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if g.gameclient.IsConnected() {
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cd := &pb.ClientCoordinates{
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Name: g.name,
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Coordinates: &pb.Coordinates{
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X: g.blocky.GetPosition().X, //g.position.X,
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Y: g.blocky.GetPosition().Y, //g.position.Y,
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},
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}
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envelope := &pb.ClientEnvelope{
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Payload: &pb.ClientEnvelope_Coordinates{
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Coordinates: cd,
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},
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}
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g.gameclient.SendMessage(envelope)
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}
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//}
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g.cycle++
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return nil
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}
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func (g *Game) Draw(screen *ebiten.Image) {
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screen.Clear()
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g.blocky.Draw()
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g.hitblocky.Draw()
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op := &ebiten.DrawImageOptions{}
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op.GeoM.Translate(-float64(g.blocky.Sprite.Bounds().Dx())/2, -float64(g.blocky.Sprite.Bounds().Dy())/2)
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op.GeoM.Translate(g.blocky.GetPosition().X, g.blocky.GetPosition().Y)
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screen.DrawImage(g.blocky.Sprite, op)
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f2 := &text.GoTextFace{
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Source: fonts.LaunchyFont.New,
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Size: 12,
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}
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top := &text.DrawOptions{}
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top.GeoM.Translate(g.blocky.GetPosition().X-50, g.blocky.GetPosition().Y+15)
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text.Draw(screen, "you ("+g.name+")", f2, top)
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g.mu.Lock()
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clientcopy := maps.Clone(g.realclients)
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g.mu.Unlock()
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for _, client := range clientcopy {
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op := &ebiten.DrawImageOptions{}
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op.GeoM.Translate(-float64(g.blocky.Sprite.Bounds().Dx())/2, -float64(g.blocky.Sprite.Bounds().Dy())/2)
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op.GeoM.Translate(client.Position.X, client.Position.Y)
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if !client.Hit {
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screen.DrawImage(g.blocky.Sprite, op)
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} else {
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screen.DrawImage(g.hitblocky.Sprite, op)
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}
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f2 := &text.GoTextFace{
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Source: fonts.LaunchyFont.New,
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Size: 12,
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}
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top := &text.DrawOptions{}
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top.GeoM.Translate(client.Position.X, client.Position.Y)
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text.Draw(screen, client.Name, f2, top)
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}
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}
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func (g *Game) Layout(outsideWidth, outsideHeight int) (screenwidth, screenheight int) {
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return screenWidth, screenHeight
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}
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func (g *Game) HandleServerData(envelope *pb.ServerEnvelope) {
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switch payload := envelope.Payload.(type) {
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case *pb.ServerEnvelope_Broadcast:
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//fmt.Println("Here comes the broadcast!")
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for _, client := range payload.Broadcast.Clients {
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if client.Id != int32(g.gameId) {
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update := ClientData{
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Id: int(client.Id),
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Address: client.Address,
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Name: client.Name,
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Position: gamedata.Coordinates{
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X: client.Coordinates.X,
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Y: client.Coordinates.Y,
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},
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Hit: client.Hit,
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}
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g.mu.Lock()
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g.realclients[int(client.Id)] = update
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g.mu.Unlock()
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} else {
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g.blocky.SetHit(client.Hit)
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}
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}
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case *pb.ServerEnvelope_Event:
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//add or remove client from client list
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if payload.Event.Connected && payload.Event.Id != int32(g.gameId) {
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realclient := ClientData{
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Id: int(payload.Event.Id),
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}
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g.realclients[int(payload.Event.Id)] = realclient
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} else {
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delete(g.realclients, int(payload.Event.Id))
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}
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case *pb.ServerEnvelope_Identity:
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fmt.Println("Server is trying to give us our id.")
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g.gameId = int(payload.Identity.Id)
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}
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}
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func (g *Game) HandleInput() {
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dx := 0
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dy := 0
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if ebiten.IsKeyPressed(ebiten.KeyW) {
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dy = -movementLimit
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}
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if ebiten.IsKeyPressed(ebiten.KeyS) {
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dy = +movementLimit
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}
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if ebiten.IsKeyPressed(ebiten.KeyA) {
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dx = -movementLimit
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}
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if ebiten.IsKeyPressed(ebiten.KeyD) {
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dx = +movementLimit
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}
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cpos := g.blocky.GetPosition()
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cpos.X += float64(dx)
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cpos.Y += float64(dy)
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g.blocky.SetPosition(cpos)
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}
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