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package elements
import (
"client/gamedata"
"image/color"
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"math"
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"github.com/hajimehoshi/ebiten/v2"
)
type Block struct {
Sprite *ebiten.Image
cycle int
position gamedata.Coordinates
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target gamedata.Coordinates
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hit bool
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clr color.RGBA
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}
func NewBlock() *Block {
return &Block{
Sprite: ebiten.NewImage(20, 20),
cycle: 0,
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clr: color.RGBA{R: 0xff, G: 0x00, B: 0x00, A: 0x00},
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}
}
func (b *Block) Update() {
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dx := b.target.X - b.position.X
dy := b.target.Y - b.position.Y
delta := math.Sqrt(dx*dx + dy*dy)
angle := math.Atan2(dy, dx)
if delta > 0.5 {
b.position.X += delta * math.Cos(angle) / 2
b.position.Y += delta * math.Sin(angle) / 2
}
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b.cycle++
}
func (b *Block) Draw() {
b.Sprite.Clear()
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b.Sprite.Fill(b.clr)
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}
func (b *Block) SetPosition(pos gamedata.Coordinates) {
b.position = pos
}
func (b *Block) GetPosition() gamedata.Coordinates {
return b.position
}
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func (b *Block) SetTargetPosition(pos gamedata.Coordinates) {
b.target = pos
}
func (b *Block) GetTargetosition() gamedata.Coordinates {
return b.target
}
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func (b *Block) GetHit() bool {
return b.hit
}
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func (b *Block) SetColor(clr color.RGBA) {
b.clr = clr
}