Tons of experimental updates.
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33
main.go
33
main.go
@@ -1,5 +1,38 @@
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package main
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import (
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"image"
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"github.com/hajimehoshi/ebiten/v2"
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"golang.org/x/image/font"
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)
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const (
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screenWidth = 800
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screenHeight = 600
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bsofttext = `bsoft games`
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versionInfo = `loading screen MKI`
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sceneInfo = `scene a`
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bobblesInfo = `bobbles`
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enemyCount = 12
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totalBobbles = 9
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bubbleGridRows = 3
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bubbleGridCols = 3
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bubbleGridSpacing = 40
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)
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var (
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mplusNormalFont font.Face
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mplusBigFont font.Face
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mplusTinyFont font.Face
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tileWidth float32 = 20
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tileHeight float32 = 20
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numTiles int = 5
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maxPercent float64 = 100
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whiteImage = ebiten.NewImage(3, 3)
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whiteSubImage = whiteImage.SubImage(image.Rect(1, 1, 2, 2)).(*ebiten.Image)
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)
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func main() {
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loading()
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}
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