98 lines
2.6 KiB
Go
98 lines
2.6 KiB
Go
package main
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import (
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"cosmos/diego/groovy"
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splashmenu "cosmos/diego/groovy/examples/splashmenu/scenes"
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"fmt"
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"log"
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"github.com/hajimehoshi/ebiten/v2"
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)
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func main() {
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//setup manager
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manager := groovy.NewManager()
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manager.SetDimensions(groovy.Area{Width: 1280, Height: 720})
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ebiten.SetWindowSize(manager.Info.Dimensions.Width, manager.Info.Dimensions.Height)
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ebiten.SetWindowTitle(manager.Info.Name)
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loadScenes(&manager)
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//identification
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fmt.Println(manager.Info.Name + ": v" + manager.Info.Version)
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if err := ebiten.RunGame(&manager); err != nil {
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log.Fatal(err)
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}
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}
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// Example loading of two scenes
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func loadScenes(m *groovy.Manager) {
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//call the loaders for each scene
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//loadSplash(m)
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//loadBsoft(m)
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//loadMenu(m)
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//loadNoise(m)
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//loadSplashpad(m)
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loadParallax(m)
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//reset the manager to start scene 1
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m.ResetScenes()
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}
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// creates splash screen, sets completion handler
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func loadSplash(m *groovy.Manager) {
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//create splash screen and append as first scene in manager
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sceneSplash := splashmenu.NewSplash()
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m.AddScene(&sceneSplash)
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}
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// creates menu screen, populates the options, sets key event handler
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func loadMenu(m *groovy.Manager) {
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//create menu with defined options, append to manager
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sceneMenu := splashmenu.NewMenu()
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sceneMenu.SetOptions(map[int]splashmenu.MenuOption{
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1: {Description: "splash", SelectionEvent: groovy.RESET, Mapping: ebiten.Key1},
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2: {Description: "bsoft", SelectionEvent: groovy.COMPLETED, Mapping: ebiten.Key2},
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3: {Description: "menu"},
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4: {Description: "noise", SelectionEvent: groovy.COMPLETED, Mapping: ebiten.Key4},
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5: {Description: "guy", SelectionEvent: groovy.COMPLETED, Mapping: ebiten.Key5},
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6: {Description: "parallax", SelectionEvent: groovy.COMPLETED, Mapping: ebiten.Key6},
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7: {Description: "exit", SelectionEvent: groovy.ENDGAME, Mapping: ebiten.Key7},
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})
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m.AddScene(&sceneMenu)
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//set up a custom event handler for the menu completion >:]
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scene := m.GetScene(m.SceneCount() - 1)
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scene.SetEventHandler(groovy.COMPLETED, func() {
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//direct manager to update current scene by retrieving menu selection
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sceneSelected := sceneMenu.GetMenuSelection() - 1
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m.SetCurrentScene(sceneSelected)
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})
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}
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func loadBsoft(m *groovy.Manager) {
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sceneBsoft := splashmenu.NewBsoft()
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m.AddScene(&sceneBsoft)
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}
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func loadNoise(m *groovy.Manager) {
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sceneNoisy := splashmenu.NewNoisy()
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m.AddScene(&sceneNoisy)
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}
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func loadSplashpad(m *groovy.Manager) {
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sceneSplashpad := splashmenu.NewSplashPad()
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m.AddScene(&sceneSplashpad)
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}
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func loadParallax(m *groovy.Manager) {
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sceneParallax := splashmenu.NewParallax()
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m.AddScene(&sceneParallax)
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sceneParallax.InitializeParallax()
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}
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