package splashmenu import ( "cosmos/diego/groovy" "image/color" "github.com/hajimehoshi/ebiten/v2" ) const ( BGCOLOR = 0xCCCCCC ) type Rays struct { events map[groovy.SceneEvent]func() increment int Dimensions groovy.Area bgcolor color.RGBA } func NewRays() Rays { return Rays{ events: make(map[groovy.SceneEvent]func()), increment: 0, bgcolor: color.RGBA{ R: BGCOLOR >> 0x10 & 0xff, G: BGCOLOR >> 0x08 & 0xff, B: BGCOLOR >> 0x00 & 0xff, A: 0xff, }, } } func (r *Rays) Update() error { r.increment++ return nil } func (r *Rays) Draw(screen *ebiten.Image) { screen.Fill(r.bgcolor) } func (r *Rays) SetDimensions(a groovy.Area) { r.Dimensions = a } func (r *Rays) SetEventHandler(event groovy.SceneEvent, f func()) { r.events[event] = f }